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Broken Sword

Broken Sword

SeriesWikipedia

Search complete. 20 mentions across 7 episodes found for "Broken Sword".

Nov 2, 2026

Edward OjamboHOST
5:51
Wine is not an emulator.
Edward OjamboHOST
5:54
It supports an extensive library of over 325 adventure games, including the classic titles, icons from LucasArts, Sierra Online, Revolution Software, Saiyan Inc, and Westwood Studios, alongside groundbreaking games like Monkey Island series, Broken Sword, Myst, Blade Runner, and numerous other titles.
Edward OjamboHOST
6:21
games.
Edward OjamboHOST
6:22
You can find a full list and details on which games are supported as well and how well on the Compatibility page.
Aaron GwynaireGUEST
7:32
And obviously Riven, Riven's soundtrack was a big inspiration in a lot of ways as well.
Aaron GwynaireGUEST
7:38
But then I ended up finding inspirations from Broken Sword, the Broken Sword point-and-click adventure games, and various other games as well.
Aaron GwynaireGUEST
7:48
Schism, which is another kind of Myst-like game that inspired me.
Aaron GwynaireGUEST
7:54
Hunt Zimmer, Blade Runner, theme tunes, and even movie soundtracks, you know, like Waterworld and... and other kind of movies inspired Blade Runner to a point you know not so much the sort of high tech sort of 80s synthy kind of stuff but there was a lot of inspirations there and I think it just sort of found its own sound really I started recording the music in early 2023 just after doing most of the videos the character recordings for the game the FMV sequences so So February to March, I was recording most of my music for the game.
JohnnyHOST
0:15
In November 2025, they released their first commercial project, a point-and-click adventure called Foolish Mortals, after four years of development.
JohnnyHOST
0:23
Sophie and David have described Foolish Mortals as Monkey Island 2 plus Broken Sword, with a merry and macabre tone.
JohnnyHOST
0:31
This is true to a degree.
JohnnyHOST
0:33
but one of the reasons I'm most fascinated by Foolish Mortals is that Inklingwood has managed to create something entirely unique in their spooky but not scary Haunted Manor game set in Louisiana, 1933.
Sophie YoungerGUEST
2:55
I wasn't really a big gamer.
Sophie YoungerGUEST
2:57
And shockingly, I'd never played an adventure game in my life.
Sophie YoungerGUEST
3:01
until i met david um so i think the first one we played together was broken sword um which is an
David YoungerGUEST
3:09
amazing introduction to adventure games
Seoirse DunbarHOST
12:37
It's from, I believe, the storytellers of Story Kitchen, who were also, they are currently making Life is Strange TV series, well, with other studios as well.
Seoirse DunbarHOST
12:46
And I believe they announced that they're also making a Broken Sword movie.
Seoirse DunbarHOST
12:50
Again, whether that will ever happen, we shall see, because it's very hard to get films made, especially now, to get the funding and everything.
Seoirse DunbarHOST
12:58
And Johnny, you had a competition for who would be, who people would want to be cast as Mikada.

35 MINS LATER

JohnnyPANELIST
47:37
And I really liked that one.
JohnnyPANELIST
47:39
So when the new one was announced on Kickstarter, I backed it immediately because that first game was indeed an amazing story filled with intuitive puzzles.
JohnnyPANELIST
47:47
And well, it really scratched that point and click adventuring each people had who were searching for a game that could remind them of games like Broken Sword and Gabriel Knight.
JohnnyPANELIST
47:59
So Roots in the Sky, well, it takes the first game and it just makes it better.
speaker_0HOST
73:20
Adventures B, C, and D weren't anything special, but they were the first published games by one Charles Cecil.
speaker_0HOST
73:28
We can forget about him for the rest of the '80s, but in the '90s, he founded Revolution Software and has been responsible for such adventures as Lure of the Temptress, Beneath a Steel Sky, and the Broken Sword series.
speaker_0HOST
73:42
And a quirk of the 1992 Lure of the Temptress was that non-player characters could go about their business and move around locations on their own.
speaker_0HOST
73:50
It's mostly just for show and is nowhere near as game-changing as in The Hobbit.
Richard CobbettGUEST
14:27
no, no.
Richard CobbettGUEST
14:30
I mean, all of the standard ones you'd expect, really, you know, the Sierra LucasArts collections, like stuff like Broken Sword, Gabriel Knight.
Richard CobbettGUEST
14:41
I tend to sort of gravitate to the ones where you kind of get to feel like you're part of a world.
Richard CobbettGUEST
14:49
So puzzles and so on, yes, important, enjoyable, but that's not the hook of the genre for me.
Richard CobbettGUEST
18:50
And I love that stuff.
Richard CobbettGUEST
18:53
You know, I love all the sort of details, like, you know, showing a thing to a character and getting a funny response from them.
Richard CobbettGUEST
18:59
Like with Broken Sword 2, the fact you can randomly show a dog biscuit to anybody in the world for no reason, except they wanted to write some funny dialogue.
Richard CobbettGUEST
19:08
And one of my favourite lines from that game is, in fact, the used dog biscuit on somebody, which is...
The Critical DrinkerHOST
139:15
I'll bow to the will of the panel on this one.
The Critical DrinkerHOST
139:19
Please try and convince Mauler to play Broken Sword Reforged.
The Critical DrinkerHOST
139:23
Absolutely awesome game and made when storytelling meant something and acting too.
The Critical DrinkerHOST
139:27
So is that a remake of the original? Um...
The Critical DrinkerHOST
139:32
Because I played the original Broken Sword games and they're all great fun, really fun point-and-click adventure games from a very different era in gaming.
The Critical DrinkerHOST
139:42
More you might actually enjoy them.
The Critical DrinkerHOST
139:44
The puzzles are quite fun.
The Critical DrinkerHOST
139:45
Yeah, fair enough.

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