Brøderbund Software
Video game companyWikipedia
29
MENTIONS
6
EPISODES
6
PODCASTS
Search complete. 29 mentions across 6 episodes found for "Brøderbund Software".
Sep 15, 2026
Prince of Persia - Cocktail Moe: Retro games, Cocktails and Banter - S03E19
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5:22AndyHOST
Was the mouse based on anybody in particular?
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5:24DaveHOST
The mouse wasn't based on somebody, but it was the idea of there was a woman who knew at Broderbund called Tomi Pierce, who it sounds like was a very important person to him.
D
5:34DaveHOST
I don't know if there's any relationship or anything, but she eventually married Doug Carlston, the guy who ran or created Broderbund.
D
5:41DaveHOST
And she, yeah, she's got credit of loads of little ideas in loads of games.
D
5:47DaveHOST
She's the kind of person who will just sort of be in a conversation and go, well, why don't you do this? Why don't you put this in there?
8 MINS LATER
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13:53AndyHOST
it's so cool if you haven't seen it look it up just it's really really cool it's like a two section box and it's very difficult to understand but it's basically two rhombuses rhombi yeah maybe yeah why not put together and it just it's just it's very difficult to describe but it's very very cool and i want it in my life and it is a horrendous amount of money to buy
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14:15DaveHOST
Yeah, it very nearly never happened as well.
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14:17DaveHOST
Really? Yeah, the original release was just a standard box and it sold piss poorly because no marketing effort went into the game at all from Broderbund.
Prince of Persia for the Commodore Amiga - The Platformer That Moved Like a Movie. Amigos 566
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10:30Aaron DoughtyHOST
Every time I see that, I wanna cry a little bit.
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10:34Aaron DoughtyHOST
This was, this thing was published by Domark, I think in the United States, and Broderbund published it in a lot of other places.
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10:45Aaron DoughtyHOST
No, actually, Broderbund published it here, and Domark published it in the UK.
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10:48Aaron DoughtyHOST
I got it backwards.
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10:49Aaron DoughtyHOST
That makes sense.
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11:32Aaron DoughtyHOST
They were just some schlubs.
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11:34Aaron DoughtyHOST
And I believe, it seems like I read this, that when they changed the name to Domark, they put the two dots over the O, just because it would look cool.
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11:41Aaron DoughtyHOST
Sort of like Broderbund did.
Prince of Persia for the Commodore Amiga - The Platformer That Moved Like a Movie. Amigos 566
A
10:30Aaron DoughtyHOST
Every time I see that, I wanna cry a little bit.
A
10:34Aaron DoughtyHOST
This was, this thing was published by Domark, I think in the United States, and Broderbund published it in a lot of other places.
A
10:45Aaron DoughtyHOST
No, actually, Broderbund published it here, and Domark published it in the UK.
A
10:48Aaron DoughtyHOST
I got it backwards.
A
10:49Aaron DoughtyHOST
That makes sense.
A
11:32Aaron DoughtyHOST
They were just some schlubs.
A
11:34Aaron DoughtyHOST
And I believe, it seems like I read this, that when they changed the name to Domark, they put the two dots over the O, just because it would look cool.
A
11:41Aaron DoughtyHOST
Sort of like Broderbund did.
P
Unknown podcast
Kevin O’Leary’s Rollup Gamble: From SoftKey to Mattel’s Collapse
Sep 4 · 1 Mention
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1:45speaker_1UNKNOWN
MECC had 'The Oregon Trail' and a reputation for quality which Softkey bought after a hostile offer that the board rejected.
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1:53speaker_1UNKNOWN
Softkey then acquired Broderbund in nineteen ninty eight – a company that owned Myst and Carmen Sandiego.
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1:59speaker_1UNKNOWN
These acquisitions doubled its market reach but also added legacy costs.
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2:04speaker_1UNKNOWN
At each step he relied on an accounting trick reporting inflated revenue numbers by consolidating licenses early to satisfy stock price demands.
Hasbro Interactive
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59:49Alex SmithHOST
There's a big difference there.
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59:51Alex SmithHOST
Later on, the brass at Hasbro start looking around at companies like The Learning Company and Broderbund.
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59:56Alex SmithHOST
Obviously, they don't buy them.
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59:57Alex SmithHOST
That whole mess ends up going to Mattel, their competitor.
Michael Cranford on The Bard’s Tale, Shadow Snare & Returning to Game Development | Ep. 53
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10:21Michael CranfordGUEST
I actually walked in with a prototype to Bard's Tale, what would eventually become Bard's Tale.
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10:26Michael CranfordGUEST
I walked in with a prototype into a software company up in Northern California called Broderbund.
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10:31Michael CranfordGUEST
And I sat and I was sitting in the president of the company's office showing him my demo.
M
10:37Michael CranfordGUEST
And he did not get the game.
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11:05Michael CranfordGUEST
People don't take you seriously.
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11:07Michael CranfordGUEST
And back then, especially, it was, I think, difficult.
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11:10Michael CranfordGUEST
But then years later, Broderbund offered me a contract for a different game because they realized, I think, they realized that they missed out on the chance to do the big game that I did.
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11:22Michael CranfordGUEST
And so they were super nice people.