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Brøderbund Software

Brøderbund Software

Video game companyWikipedia

Search complete. 29 mentions across 6 episodes found for "Brøderbund Software".

Sep 15, 2026

AndyHOST
5:22
Was the mouse based on anybody in particular?
DaveHOST
5:24
The mouse wasn't based on somebody, but it was the idea of there was a woman who knew at Broderbund called Tomi Pierce, who it sounds like was a very important person to him.
DaveHOST
5:34
I don't know if there's any relationship or anything, but she eventually married Doug Carlston, the guy who ran or created Broderbund.
DaveHOST
5:41
And she, yeah, she's got credit of loads of little ideas in loads of games.
DaveHOST
5:47
She's the kind of person who will just sort of be in a conversation and go, well, why don't you do this? Why don't you put this in there?

8 MINS LATER

AndyHOST
13:53
it's so cool if you haven't seen it look it up just it's really really cool it's like a two section box and it's very difficult to understand but it's basically two rhombuses rhombi yeah maybe yeah why not put together and it just it's just it's very difficult to describe but it's very very cool and i want it in my life and it is a horrendous amount of money to buy
DaveHOST
14:15
Yeah, it very nearly never happened as well.
DaveHOST
14:17
Really? Yeah, the original release was just a standard box and it sold piss poorly because no marketing effort went into the game at all from Broderbund.
Aaron DoughtyHOST
10:30
Every time I see that, I wanna cry a little bit.
Aaron DoughtyHOST
10:34
This was, this thing was published by Domark, I think in the United States, and Broderbund published it in a lot of other places.
Aaron DoughtyHOST
10:45
No, actually, Broderbund published it here, and Domark published it in the UK.
Aaron DoughtyHOST
10:48
I got it backwards.
Aaron DoughtyHOST
10:49
That makes sense.
Aaron DoughtyHOST
11:32
They were just some schlubs.
Aaron DoughtyHOST
11:34
And I believe, it seems like I read this, that when they changed the name to Domark, they put the two dots over the O, just because it would look cool.
Aaron DoughtyHOST
11:41
Sort of like Broderbund did.
Aaron DoughtyHOST
10:30
Every time I see that, I wanna cry a little bit.
Aaron DoughtyHOST
10:34
This was, this thing was published by Domark, I think in the United States, and Broderbund published it in a lot of other places.
Aaron DoughtyHOST
10:45
No, actually, Broderbund published it here, and Domark published it in the UK.
Aaron DoughtyHOST
10:48
I got it backwards.
Aaron DoughtyHOST
10:49
That makes sense.
Aaron DoughtyHOST
11:32
They were just some schlubs.
Aaron DoughtyHOST
11:34
And I believe, it seems like I read this, that when they changed the name to Domark, they put the two dots over the O, just because it would look cool.
Aaron DoughtyHOST
11:41
Sort of like Broderbund did.

Unknown podcast

Kevin O’Leary’s Rollup Gamble: From SoftKey to Mattel’s Collapse

Sep 4 · 1 Mention

speaker_1UNKNOWN
1:45
MECC had 'The Oregon Trail' and a reputation for quality which Softkey bought after a hostile offer that the board rejected.
speaker_1UNKNOWN
1:53
Softkey then acquired Broderbund in nineteen ninty eight – a company that owned Myst and Carmen Sandiego.
speaker_1UNKNOWN
1:59
These acquisitions doubled its market reach but also added legacy costs.
speaker_1UNKNOWN
2:04
At each step he relied on an accounting trick reporting inflated revenue numbers by consolidating licenses early to satisfy stock price demands.
Alex SmithHOST
59:49
There's a big difference there.
Alex SmithHOST
59:51
Later on, the brass at Hasbro start looking around at companies like The Learning Company and Broderbund.
Alex SmithHOST
59:56
Obviously, they don't buy them.
Alex SmithHOST
59:57
That whole mess ends up going to Mattel, their competitor.
Michael CranfordGUEST
10:21
I actually walked in with a prototype to Bard's Tale, what would eventually become Bard's Tale.
Michael CranfordGUEST
10:26
I walked in with a prototype into a software company up in Northern California called Broderbund.
Michael CranfordGUEST
10:31
And I sat and I was sitting in the president of the company's office showing him my demo.
Michael CranfordGUEST
10:37
And he did not get the game.
Michael CranfordGUEST
11:05
People don't take you seriously.
Michael CranfordGUEST
11:07
And back then, especially, it was, I think, difficult.
Michael CranfordGUEST
11:10
But then years later, Broderbund offered me a contract for a different game because they realized, I think, they realized that they missed out on the chance to do the big game that I did.
Michael CranfordGUEST
11:22
And so they were super nice people.

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