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Atari ST

Atari ST

ComputerWikipedia

Search complete. 84 mentions across 28 episodes found for "Atari ST".

Sep 16, 2026

Nick BriannaHOST
11:16
Yes, it looks like Atari, maybe? He had a joystick.
Steve PauloHOST
11:20
He had a joystick, but it looked like a little too fancy for old Atari, but being that this was 87, maybe like an Atari ST. 2600? No, the 2600 didn't have graphics that good.
Steve PauloHOST
11:28
I had a 2600, but it could have been an Atari ST, which played a little more like a computer that you attach to your television.
Steve PauloHOST
11:33
I didn't recognize this game.
Steve PauloHOST
11:34
I had the NES spec.
Erik OnarheimHOST
30:19
It's emphasizing on scientific information.
Erik OnarheimHOST
30:22
computation in particular that's cool next on the list is something kind of goofy which is retro image handler from blue sky user titus rab i believe is uh their handle titus rab.bluesky.social but they added a typescript library for decoding validating converting previewing and encoding retro graphics for web apps web workers for like commodore 64 let's see what they support uh Yeah, Amiga, OCS, ECS, AGA, ILBM, Raw Planar Images, Commodore 64, Koala Art, excuse me, Koala, Art Studio, Doodle, and Raw Graphics, ZX Spectrum, Sinclair, Atari ST.
Erik OnarheimHOST
31:05
So ancient computers.
Erik OnarheimHOST
31:07
Original computers, you can now do this in TypeScript, which I love.
Tom ChurchillHOST
14:58
I think you're right about the workflow being clunky when you're used to Ableton.
Tom ChurchillHOST
15:01
I mean, it's... it's actually something that's really hard to, because I, when I first started making music, it was with an Atari ST and Cubase and hardware samplers.
Tom ChurchillHOST
15:07
So I kind of grew up in an era with floppy disks and limited memory and like having to push stuff to the limit.
Tom ChurchillHOST
15:13
And for people of my generation, when we did get doors with like unlimited recording time and stuff, it was kind of a double-edged sword because obviously like it was suddenly we had all the, all the memory and time and workflow improvements that we could dream of.
DaveHOST
20:21
You still had all of the 8-bits, they were all still around, and you had the 16-bits coming in as well.
DaveHOST
20:27
The Atari ST and the Amiga were both out, and, uh, while the Amiga hadn't yet entered its, uh, its mainstream, uh, user base, it was still around there.
DaveHOST
20:37
People were starting to make user groups.
DaveHOST
20:39
But I was too young at that point, I think, to be in them.

9 MINS LATER

JasonHOST
29:21
But boy, these old user group newsletters are a quick way to be reminded of the incredible limitations of the day.
JasonHOST
29:26
So picture yourself.
JasonHOST
29:28
You're, you're buying a flatbed scanner and an Atari ST interface for that scanner for over $1,200 US, 1987 dollars.
JasonHOST
29:36
But you, you can't scan a full page in color at 300 DPI, which today is, you know, the standard for print resolution, because y- you don't have the storage space to put that anywhere.
NEStalgia

NEStalgia

445 - Super Cars

Sep 11 · 1 Mention

MikeHOST
6:20
I don't think they made the NES version, because this game, um, has started on the computers.
MikeHOST
6:26
It was on the Atari ST and the Amiga and stuff like that.
MikeHOST
6:30
Uh, so I think the NES version was made by a group called Gremlin Graphics, which doesn't sound, uh, real.
MikeHOST
6:38
Uh [laughs], but sure.
Terry JeffsHOST
4:16
So yeah, as you noted, when they started out as DMA Design, their first game that they were best known for was Lemmings.
Terry JeffsHOST
4:24
But yeah, so they were mainly making games for Amiga and the Atari ST and DOS.
Terry JeffsHOST
4:31
But yeah, so if we go back to, so this is courtesy of Moby Games.
Terry JeffsHOST
4:35
We roll all the way back to 1988.
Aaron DoughtyHOST
2:34
They're getting long in the tooth, right? Yeah, yeah.
Aaron DoughtyHOST
2:36
I mean, in the late 80s, you've got 16-bit machines, Atari ST, your Amiga, the PCs are gaining some ground in that market.
Aaron DoughtyHOST
2:48
So what do you do if you're a guy who's running the show and you've got eight bits out the in-ya, you can see the writing on the wall.
Aaron DoughtyHOST
2:55
You can do one of two things.
RGTHOST
41:32
Mm.
GeorgeHOST
41:32
Uh, because after Atari ST, it kind of went off to be a PC title and that, it was like, "Goodbye, see you later," and, uh, you know, "I guess we'll never meet again." And then, you know, it lit up in a magazine, screenshots of it.
GeorgeHOST
41:45
I was like, "Oh my God, I can't believe this is coming to this.
GeorgeHOST
41:47
This is like the greatest thing." Now, obviously it never made it.
GeorgeHOST
41:51
I think it would've been a quite easy port for them to do, I'll be honest.
GeorgeHOST
41:55
Um, but yeah, sad day.
GeorgeHOST
41:57
MicroProse are a home computer studio that really, during the sort of 8 and 16-bit computing era, home computing era of the Atari ST and Amiga really, when it came to its full force, um, was making some absolutely brilliant games.
GeorgeHOST
42:13
Um, simulators, which I love.
Steve McNeilGUEST
6:57
So my first one, we had an old Pong machine, like a grandstand plug-in black-and-white telly one.
Steve McNeilGUEST
7:02
So I had Pong when I was tiny, and then with an Amstrad CPC, and then the Atari ST was the 16, that was the first computer.
Steve McNeilGUEST
7:10
I got an Amiga eventually, but yeah, the ST... was my first 16-bit computer, and both of that, that and the Amiga, before I then finally got a SNES and got into console gaming.
Steve McNeilGUEST
7:19
But I was computer games for the first 10 years of my life.

48 MINS LATER

Steve McNeilGUEST
55:37
There's nothing for you there.
Steve McNeilGUEST
55:38
But yeah, and then 149, you get into the public sector stuff, so all the little freebie stuff that you can go and get if you were lucky enough to have some sort of modem.
Steve McNeilGUEST
55:47
I never had the internet on the Atari ST.
Steve McNeilGUEST
55:49
I didn't have the internet until I got a PC in 95, I don't think.
Nick AllumGUEST
41:45
Well, he had that.
Nick AllumGUEST
41:47
And then just around that time, I had got into, I bought an Atari ST and had Cubase, one of those early, you know, MIDI...
Nick AllumGUEST
41:57
Yeah.
Nick AllumGUEST
41:57
Ramming, you know, kind of what we call a door on our DAW.

18 more episodes mention Atari ST.

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