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Amstrad CPC

Amstrad CPC

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Search complete. 38 mentions across 16 episodes found for "Amstrad CPC".

Oct 11, 2026

Gareth MylesHOST
44:06
But port a game from one to the other so you can actually get... good versions of games running on it.
Gareth MylesHOST
44:12
Because you can pick up an Amstrad now and stick on a copy of Sonic the Hedgehog, because there's, I think it's called GX Sonic, and play Sonic the Hedgehog on the GX4000 or the Amstrad CPC, or the Amstrad 464 Plus or 6128 Plus, which is pretty incredible.
Gareth MylesHOST
44:30
So getting these types of computers into the hands of people who are willing to just have a play and mess around like we used to back in the 80s with the the rubber-keyed wonder we could start really pushing the limits of the the older hardware and getting it running ridiculous things that it was never anticipated to run and We're fixing those things that came out that were just poor.
Gareth MylesHOST
45:00
Imagine Count Dracula 2 on the Amstrad, getting that fixed.
Eric NelsonGUEST
40:35
So it, it, it's, it's very slow.
Eric NelsonGUEST
40:39
I'll tell you the worst one of them all though, is the Amstrad CPC, which I know you guys did a recent show on the Amstrad.
Aaron DoughtyHOST
40:47
Yeah.
Aaron DoughtyHOST
40:48
Yeah.

22 MINS LATER

Aaron DoughtyHOST
62:19
Even half that's still 47%.
Aaron DoughtyHOST
62:22
So I think it's going to be one of those things where you either... you either learn to accept it and deal with it, even if you don't like it, or you just are angry a lot, because I think this is the way it's going to be in the future.
Aaron DoughtyHOST
62:35
You know, it's funny we talked about the Amstrad CPC earlier so much, because this is not an Amiga story, but our buddy Simulant, who is a big player, has just released for the CPC Simulant CPC Paint.
Aaron DoughtyHOST
62:53
If you're interested in getting a paint program for your CPC, which apparently this is something that was sorely needed on the CPC.
DaveHOST
41:08
Uh, uh, Spectrum wasn't my computer when I grew up.
DaveHOST
41:10
It was the Amstrad CPC, so if this was a CPC thing, I'd be buying it anyway, but I don't think it's for me.
ChrisHOST
41:16
Can we once again beg the BBC to release a hard copy ownable version of The Micromen? 'Cause they never did.
ChrisHOST
41:23
It's only been available on TV or streaming.
Eric NelsonGUEST
40:35
So it, it, it's, it's very slow.
Eric NelsonGUEST
40:39
I'll tell you the worst one of them all though, is the Amstrad CPC, which I know you guys did a recent show on the Amstrad.
Aaron DoughtyHOST
40:47
Yeah.
Aaron DoughtyHOST
40:48
Yeah.

22 MINS LATER

Aaron DoughtyHOST
62:19
Even half that's still 47%.
Aaron DoughtyHOST
62:22
So I think it's going to be one of those things where you either... you either learn to accept it and deal with it, even if you don't like it, or you just are angry a lot, because I think this is the way it's going to be in the future.
Aaron DoughtyHOST
62:35
You know, it's funny we talked about the Amstrad CPC earlier so much, because this is not an Amiga story, but our buddy Simulant, who is a big player, has just released for the CPC Simulant CPC Paint.
Aaron DoughtyHOST
62:53
If you're interested in getting a paint program for your CPC, which apparently this is something that was sorely needed on the CPC.
Dean SwainHOST
83:27
So for Spectrum owners, that is something to look out for.
Dean SwainHOST
83:31
And one last quick thing, there is a new version of OutRun being developed for the Amstrad CPC that looks a lot like the Master System version.
Dean SwainHOST
83:42
So Amstrad owners, check that out.
Dean SwainHOST
83:45
Okay, guys, that's it.
Matt LeachHOST
65:24
Yeah, it came out on NES.
Matt LeachHOST
65:25
It came out on the Commodore 64, Spectrum, Amstrad CPC, Amiga.
Matt LeachHOST
65:29
Uh, there was a, uh, gonna be, um...
Matt LeachHOST
65:33
Yeah, there was a version for Windows, the Saturn, and the PlayStation, which were released in 1996, apparently, which was a long time after this game came out.
Scuba SteveHOST
39:59
I'm moving on to the next thing.
Scuba SteveHOST
40:01
Um, in 1985, versions for the Arms, Amstrad CPC, the ZX Spectrum, the MX-X, the Atari 2600, and Atari 8-bit computers were released.
Scuba SteveHOST
40:13
Some elements of the game are lost in some of the ports, while others added in certain elements.
Scuba SteveHOST
40:18
Uh, this includes the Master System version, which adds an on-foot shooting gallery sequences, but loses some of the animations.
AaronHOST
1:23
Do you think you need the
BrentHOST
1:24
CPC
AaronHOST
1:25
part
BrentHOST
1:26
of the 464? Well, normally you call it the CPC.
AaronHOST
1:30
You know, it's like the TI.
AaronHOST
1:32
You can call it the TI, you can call it the TI-99, or you can call it the TI-99-4A.
AaronHOST
2:16
I don't get it.
AaronHOST
2:19
Don't console-ize it, it's that bad.
Kerr9000HOST
19:13
He was created by the Oliver twins, and his series was one of the most successful British video game franchises of the late '80s and early '90s.
Kerr9000HOST
19:22
The first game was originally developed on the Amstrad CPC, but was quickly ported to the ZX Spectrum.
Kerr9000HOST
19:31
Now, the first Dizzy game was either called Dizzy or it was sometimes known as Dizzy: The Ultimate Cartoon Adventure, and it was an adventure platforming game.
Kerr9000HOST
19:40
And basically in it, you play as Dizzy the egg, and you must search the fairy tale land of Katmandu for a leprechaun's wig, a cloud's silver lining, a vampire's duck's feather, a troll brew, and deposit them into a cauldron to make a potion which will defeat an evil wizard.
Kerr9000HOST
21:13
But unusually for back then, and I suppose for now even, rather than peter off, the sales remained steady for a prolonged period of time.
Kerr9000HOST
21:22
Like, it kept just ticking along, pushing units out, and this is what made Codemasters want the Olivers to produce a sequel.
Kerr9000HOST
21:30
The sequel, Treasure Island Dizzy, was again written for the ZX Spectrum and the Amstrad CPC, and it used an updated version of the game engine from the first Dizzy.
Kerr9000HOST
21:39
Originally, it was just gonna be called Dizzy II, but they took motivation from the way that James Bond films were named and decided to call it Treasure Island Dizzy, aiming to make it clearer that the game was a separate standalone experience and that you didn't have to have played the first one.
GabrielHOST
63:56
Because I was, I was searching for some...
GabrielHOST
63:59
There was, um, one kind of joystick for the Amstrad CPC that a friend of my brother had, which was like, imagine a mouse that you can hold with your hand.
Papa SanchezHOST
64:12
Mm.
GabrielHOST
64:12
So with the f- uh, um, index finger and the middle finger and the thumb, you have three buttons, and then you have the-

6 more episodes mention Amstrad CPC.

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