A
Alexander Vandewalle
4
APPEARANCES
4
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Jun 18, 2026
Alexander Vandewalle, "Characters and Characterization in Mythological Video Games" (Bloomsbury, 2026)
20:06
20:17
20:35
20:49
20:59
21:04
21:11
29:37

Rudolf InderstHOST
Could you explain how players participate in shaping mythological characters and what this reveals about games as a medium of cultural reception?

Alexander VandewalleGUEST
Yeah, that's another really interesting part about games is that, you know, in games, players influence these cues through their own efforts, right? I mean, we can change the way our character looks, we can give them a name, sometimes we can, you know, change what they do, or, you know, how they engage with the world around them.

Alexander VandewalleGUEST
And so in the book, I call that ergodic characterization based on Espen Arseth's use of the word ergodic as requiring non-trivial effort for a reader or a player to traverse a certain text.

Alexander VandewalleGUEST
So ergodic characterization then, in my view, means characterization where players exert non-trivial effort to characterize a certain character.

Alexander VandewalleGUEST
And we see that in all of the games, I think, to varying degrees that are in the book.

Alexander VandewalleGUEST
Certain games, like Smite, for example, allow you to equip different skins on your characters.

Alexander VandewalleGUEST
If you have a god like Bacchus, for example, you can give him a more horror-like appearance.
8 MINS LATER

Rudolf InderstHOST
Could you elaborate on this concept? What can games do with mythology that other media fundamentally cannot?
Alexander Vandewalle, "Characters and Characterization in Mythological Video Games" (Bloomsbury, 2026)
20:18
20:29
20:47
21:01
21:11
21:16
21:23
29:49

Rudolf IndersHOST
Could you explain how players participate in shaping mythological characters and what this reveals about games as a medium of cultural reception?

Alexander VandewalleGUEST
Yeah, that's another really interesting part about games is that, you know, in games, players influence these cues through their own efforts, right? I mean, we can change the way our character looks, we can give them a name, sometimes we can, you know, change what they do, or, you know, how they engage with the world around them.

Alexander VandewalleGUEST
And so in the book, I call that ergodic characterization based on Espen Arseth's use of the word ergodic as requiring non-trivial effort for a reader or a player to traverse a certain text.

Alexander VandewalleGUEST
So ergodic characterization then, in my view, means characterization where players exert non-trivial effort to characterize a certain character.

Alexander VandewalleGUEST
And we see that in all of the games, I think, to varying degrees that are in the book.

Alexander VandewalleGUEST
Certain games, like Smite, for example, allow you to equip different skins on your characters.

Alexander VandewalleGUEST
If you have a god like Bacchus, for example, you can give him a more horror-like appearance.
8 MINS LATER

Rudolf IndersHOST
Could you elaborate on this concept? What can games do with mythology that other media fundamentally cannot?
Alexander Vandewalle, "Characters and Characterization in Mythological Video Games" (Bloomsbury, 2026)
19:47
20:04
20:18
20:28
20:34
20:41
19:35
Could you explain how players participate in shaping mythological characters and what this reveals about games as a medium of cultural reception?

Alexander VandewalleGUEST
Yeah, that's another really interesting part about games is that, you know, in games, players influence these cues through their own efforts, right? I mean, we can change the way our character looks, we can give them a name, sometimes we can, you know, change what they do, or, you know, how they engage with the world around them.

Alexander VandewalleGUEST
And so in the book I call that ergodic characterization based on Espen Arseth's use of the word ergodic as requiring non-trivial effort for a reader or a player to traverse a certain text.

Alexander VandewalleGUEST
And so ergodic characterization then in my view means characterization where players exert non-trivial effort to characterize a certain character.

Alexander VandewalleGUEST
And we see that in all of the games, I think, to varying degrees that are in the book.

Alexander VandewalleGUEST
Certain games, like Smite, for example, allow you to equip different skins on your characters.

Alexander VandewalleGUEST
If you have a god like Bacchus, for example, you can give him a more horror-like appearance.
8 MINS LATER
29:06
Could you elaborate on this concept? What can games do with mythology that other media fundamentally cannot?
Alexander Vandewalle, "Characters and Characterization in Mythological Video Games" (Bloomsbury, 2026)
20:17
20:35
20:48
20:58
21:04
21:11
20:06
Could you explain how players participate in shaping mythological characters and what this reveals about games as a medium of cultural reception?

Alexander VandewalleGUEST
Yeah, that's another really interesting part about games is that, you know, in games, players influence these cues through their own efforts, right? I mean, we can change the way our character looks, we can give them a name, sometimes we can, you know, change what they do, or, you know, how they engage with the world around them.

Alexander VandewalleGUEST
And so in the book I call that ergodic characterization based on Espen Arseth's use of the word ergodic as requiring non-trivial effort for a reader or a player to traverse a certain text.

Alexander VandewalleGUEST
And so ergodic characterization then in my view means characterization where players exert non-trivial effort to characterize a certain character.

Alexander VandewalleGUEST
And we see that in all of the games, I think, to varying degrees that are in the book.

Alexander VandewalleGUEST
Certain games, like Smite, for example, allow you to equip different skins on your characters.

Alexander VandewalleGUEST
If you have a god like Bacchus, for example, you can give him a more horror-like appearance.
8 MINS LATER
29:36
Could you elaborate on this concept? What can games do with mythology that other media fundamentally cannot?
