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Alexander Vandewalle

Jun 18, 2026

20:06
Could you explain how players participate in shaping mythological characters and what this reveals about games as a medium of cultural reception?
20:17
Yeah, that's another really interesting part about games is that, you know, in games, players influence these cues through their own efforts, right? I mean, we can change the way our character looks, we can give them a name, sometimes we can, you know, change what they do, or, you know, how they engage with the world around them.
20:35
And so in the book, I call that ergodic characterization based on Espen Arseth's use of the word ergodic as requiring non-trivial effort for a reader or a player to traverse a certain text.
20:49
So ergodic characterization then, in my view, means characterization where players exert non-trivial effort to characterize a certain character.
20:59
And we see that in all of the games, I think, to varying degrees that are in the book.
21:04
Certain games, like Smite, for example, allow you to equip different skins on your characters.
21:11
If you have a god like Bacchus, for example, you can give him a more horror-like appearance.

8 MINS LATER

29:37
Could you elaborate on this concept? What can games do with mythology that other media fundamentally cannot?
20:18
Could you explain how players participate in shaping mythological characters and what this reveals about games as a medium of cultural reception?
20:29
Yeah, that's another really interesting part about games is that, you know, in games, players influence these cues through their own efforts, right? I mean, we can change the way our character looks, we can give them a name, sometimes we can, you know, change what they do, or, you know, how they engage with the world around them.
20:47
And so in the book, I call that ergodic characterization based on Espen Arseth's use of the word ergodic as requiring non-trivial effort for a reader or a player to traverse a certain text.
21:01
So ergodic characterization then, in my view, means characterization where players exert non-trivial effort to characterize a certain character.
21:11
And we see that in all of the games, I think, to varying degrees that are in the book.
21:16
Certain games, like Smite, for example, allow you to equip different skins on your characters.
21:23
If you have a god like Bacchus, for example, you can give him a more horror-like appearance.

8 MINS LATER

29:49
Could you elaborate on this concept? What can games do with mythology that other media fundamentally cannot?
19:35
Could you explain how players participate in shaping mythological characters and what this reveals about games as a medium of cultural reception?
19:47
Yeah, that's another really interesting part about games is that, you know, in games, players influence these cues through their own efforts, right? I mean, we can change the way our character looks, we can give them a name, sometimes we can, you know, change what they do, or, you know, how they engage with the world around them.
20:04
And so in the book I call that ergodic characterization based on Espen Arseth's use of the word ergodic as requiring non-trivial effort for a reader or a player to traverse a certain text.
20:18
And so ergodic characterization then in my view means characterization where players exert non-trivial effort to characterize a certain character.
20:28
And we see that in all of the games, I think, to varying degrees that are in the book.
20:34
Certain games, like Smite, for example, allow you to equip different skins on your characters.
20:41
If you have a god like Bacchus, for example, you can give him a more horror-like appearance.

8 MINS LATER

29:06
Could you elaborate on this concept? What can games do with mythology that other media fundamentally cannot?
20:06
Could you explain how players participate in shaping mythological characters and what this reveals about games as a medium of cultural reception?
20:17
Yeah, that's another really interesting part about games is that, you know, in games, players influence these cues through their own efforts, right? I mean, we can change the way our character looks, we can give them a name, sometimes we can, you know, change what they do, or, you know, how they engage with the world around them.
20:35
And so in the book I call that ergodic characterization based on Espen Arseth's use of the word ergodic as requiring non-trivial effort for a reader or a player to traverse a certain text.
20:48
And so ergodic characterization then in my view means characterization where players exert non-trivial effort to characterize a certain character.
20:58
And we see that in all of the games, I think, to varying degrees that are in the book.
21:04
Certain games, like Smite, for example, allow you to equip different skins on your characters.
21:11
If you have a god like Bacchus, for example, you can give him a more horror-like appearance.

8 MINS LATER

29:36
Could you elaborate on this concept? What can games do with mythology that other media fundamentally cannot?

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