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Aggro Crab Games

Aggro Crab Games

🔪 Professional Indie Game Studiowww.aggrocrab.com

Search complete. 18 mentions across 8 episodes found for "Aggro Crab Games".

Sep 25, 2026

EwanHOST
22:30
I th- like, we keep seeing s- smaller scope games kind of cutting through and doing well.
EwanHOST
22:34
Like, I think we've spoken about Aggro Crab in the past and, like, how they have, like, nice limited scope games that they can kind of, like, iterate and experiment more.
EwanHOST
22:44
Um, and they've found some success doing that.
EwanHOST
22:47
I'd like to see more studios try to do that.
Jen MoonenHOST
60:44
And our number one games have already been posted about on social media as soon as we were all on our way home from a long PAX West, but I'm very happy to be talking about them here now.
Jen MoonenHOST
60:55
My number one game of show was, and is, Rebounder from the developer 33 and being published by Aggro Crab.
Jen MoonenHOST
61:05
This is a game that we all kind of fought a little bit over who would state this as their game of show.
Matt StormHOST
61:11
[laughs]
Jen MoonenHOST
61:12
When we got there, we heard about people talking about this game.
Jen MoonenHOST
61:15
There's a new game from Aggro Crab.
Jen MoonenHOST
61:16
I'm like, "That sounds familiar." I then put two and two together.
Jen MoonenHOST
61:20
We get over there and I see it, and I recognize it instantly because I had played this game at Games Done Quick.
POCKETOID

POCKETOID

Pocketoid PAX 2026

Sep 20 · 1 Mention

JordanHOST
34:30
Um, I think, I think these folks have a bright future ahead of them.
JordanHOST
34:35
I got Aggro Crab vibes.
JordanHOST
34:36
I got, I got when everybody first played Go-
AddisonHOST
34:38
Nice
Jacob PriceHOST
9:05
I would love to know.
Jacob PriceHOST
9:07
It's a $5 game, and you know, you know, Aggro Crab, they released that thing about $5, is actually $3.
Jacob PriceHOST
9:14
I feel like that game will sell very well.
Cameron WarrenHOST
9:18
Oh, yeah, 100%.
Kaylee MooreHOST
11:04
Mostly, this is small money.
Kaylee MooreHOST
11:07
Agro Crab is looking below $500,000, Kinetic and Evil Landfall at tickets up to roughly $1 million a game.
Kaylee MooreHOST
11:16
Meanwhile, Outer Sloth has put roughly $19 million to work across two dozen projects.
Kaylee MooreHOST
11:22
That game publisher is the outlier, saying it will consider teams with AA-level budgets, but it hasn't disclosed what it is actually writing.
Brandon PerkinsHOST
41:42
And yeah, it is unfortunate Star Wars didn't do gangbusters because it was a pretty great game
Chris ElogiHOST
41:50
yeah but yeah um we do have this uh agro crab makers of another crab's treasure and they published peak uh i announced they were doing a publishing label not sure if they have a name for it might just be agro prep that they are looking to support what they call intense stylized games with an attitude and essentially they're looking to support small teams looking for up to $500,000 for projects that can be completed in two years or less they say they're offering flexible agreements with consistent base terms adjustable milestones and a requirement for full recruitment
Brandon PerkinsHOST
42:35
It
Chris ElogiHOST
42:35
will not hold the final payment for a game's release date either, which might be a thing that affects another studio.
Greg MillerHOST
49:36
I fucking hate that bearded idiot.
Greg MillerHOST
49:38
Number six on the Wii News, Aggro Crab, the developers behind Peak: Another Crab's Treasure and Going Under and Crash Out Crew, are excited to announce that they are publishing the precision platformer Rebounder from developer 33.
Greg MillerHOST
49:51
Nail the run, deliver your line, Rebounder is a handcrafted precision platformer about a roughneck worker, uh, recruited for a hazardous job on a distant planet.
Greg MillerHOST
50:00
A tough but fair gauntlet set in a surreal comic book world of ink, paper, and print.
Greg MillerHOST
50:07
From a press release-
Tim GettysHOST
50:08
So cool
Greg MillerHOST
50:08
... with this announcement, Aggro Crab are ready to receive submissions from developers looking for publishing support.
Greg MillerHOST
50:14
Quote, "Peak success put us in a unique position.
Jeff GrubbHOST
131:09
So th- those things people were not able to find.
Jeff GrubbHOST
131:12
And then, uh, lastly, just real quick, Aggro Crab is, uh, publishing Rebounder and turning into a publisher.
speaker_9ADVERTISER
131:18
Ooh.
Jeff GrubbHOST
131:18
Aggro Crab, which did Another Crab's Treasure, and of course was a co-developer of Peak, is now publishing 33's Rebounder, which is a precision 2D platformer built around grabbing and throwing explosive spores, and then using their explosions, explosions to bounce yourself around levels.
Jeff GrubbHOST
131:33
Uh, they o- they kinda pointed out here, and this is one of the reasons I've, it pr- piqued my curiosity, that they were inspired by a lot of kaizo ROM hacks.
speaker_9ADVERTISER
131:40
Oh.
Jeff GrubbHOST
131:42
I, I love the idea of more, like, normal games trying to have kaizo energy.
Jeff GrubbHOST
131:46
That's neat.

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