Treyarch
Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode. To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.www.treyarch.com
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Search complete. 103 mentions across 44 episodes found for "Treyarch".
Oct 30, 2026
Star Wars: Galactic Racer, The Killing Stone, CODMW4, Stupid Never Dies
F
53:48Frank HowleyHOST
So...
D
53:48Danny O'DwyerHOST
Infinity Ward, Beenox, Digital Legends, Activision Shanghai, Raven Software, Treyarch, Sledgehammer Games, and High Moon Studios.
D
53:57Danny O'DwyerHOST
Oh,
F
53:57Frank HowleyHOST
my God.
F
53:57Frank HowleyHOST
Yeah, it's everyone.
F
53:58Frank HowleyHOST
Because in the old days, it would be like Sledgehammer would do one, Treyarch would do an Infinite Ward, and they would cycle.
F
54:02Frank HowleyHOST
And you would kind of know which one you're getting.
F
54:04Frank HowleyHOST
Now it's all the same.
Episode 10 - Tech It Is
T
63:26Tech DreHOST
that build these games.
T
63:28Tech DreHOST
So you've got like what, Infinity Ward, Treyarch, Sledgehammer, and I can't remember the other one, but they've got all these different studios building these games and it's become, it's almost like EA with Madden, right? You get a new Madden football every year, you get a new NHL hockey game, you get a new NBA 2K every year, and you get a new Call of Duty every year, right? Yeah.
R
63:50RayHOST
Right.
T
63:50Tech DreHOST
So, yeah, there's people who love these games.
TWIG #407: Roblox’s Steal Economy, Tim Sweeney Goes All In on AI and Xbox Loses Its COO
P
41:44Phillip BlackHOST
First started by Vincent Company, who would go on to do Respawn Entertainment.
P
41:49Phillip BlackHOST
And they also have the Black Ops franchise, which has been Treyarch's and has been kind of more, I don't know.
P
41:55Phillip BlackHOST
They've both been wildly successful and they both have different eras, as you know, where Black Ops is more kind of Cold War-y and a little more arcade-y.
P
42:01Phillip BlackHOST
And the Modern Warfare series is a little bit more serious.
E
46:45Eric KressHOST
They don't have any competition this year with the exception, obviously, of GTA.
A
46:49AdamPANELIST
But why is the comp battle Black Ops 7? Of the Call of Duty structure, right? Typically, it's Infinity Ward comes out with the best version.
A
46:59AdamPANELIST
Then Treyarch comes out with a pretty good, pretty close version.
A
47:04AdamPANELIST
And then there's the off year.
Slow Week... So Lets Talk Financial Results!
A
21:12AlexHOST
The number ones.
A
21:13AlexHOST
I feel Treyarch took it from them.
A
21:15AlexHOST
And I feel like Treyarch was the one that really took that baton.
A
21:18AlexHOST
But in balance, I still enjoy the multiplayer.
A
21:21AlexHOST
I mean, I was waiting for you today.
Ep.322 – A Codename and a Dare: Call of Duty and the Studio Built to Kill Medal of Honor
D
56:26David KassinHOST
I would say, though, that one early sign of that momentum...
D
56:31David KassinHOST
Activision brought in Treyarch you know that was a studio that had quietly acquired in 2001 to help share development duties and their idea was kind of the way they still do it right they wanted to keep new entries coming on a yearly schedule so you know every team would have two years basically to make a game they would release one every other year that way um That was a really small, smart, practical decision at the time, but it really laid the foundation for the Malta studio rotation that the franchise still runs on today.
D
57:03David KassinHOST
Yeah,
R
57:05Ryan ShepherdGUEST
I'm trying to think, are there other series that have these rotating studios going on? I can't think of any.
Episode 387: Is Call of Duty Slipping? - Xbox On Podcast
J
49:47Jesse DeRosaHOST
But these days, I really do think.
J
49:50Jesse DeRosaHOST
Infinity Ward has taken the mantle from Treyarch as the superior Call of Duty developer, just because I'm so underwhelmed with what Treyarch has done in the past few years in a lot of aspects, whereas I feel like Infinity Ward has put out some really comprehensive packages, some really good games, total products.
J
50:09Jesse DeRosaHOST
And I feel like this game has excellent multiplayer.
J
50:12Jesse DeRosaHOST
The maps are pretty good.
Are These 10 Switch 2 Games Worth Playing? ft. BoTalksGames
N
20:42N64 JoshHOST
I love it.
B
20:42BoTalksGamesGUEST
Well, I think that's, we kind of lost that for a while where every, because it used to be that Infinity War, Treyarch, Sledgehammer, they all had their very own feels to their games.
B
20:50BoTalksGamesGUEST
Since Warzone, all the games kind of felt the same, to be honest, for better or for worse.
B
20:54BoTalksGamesGUEST
Black Ops 7 having that wall jumping again, I was like, okay, we can make a game that feels different again.
Matthew Seiji Burns, writer, designer, musician (Call of Duty, Halo, Eliza).
S
0:34Simon ParkinHOST
My guest today is an American writer, director, composer and game designer whose career has moved between some of the biggest studios in the games industry and much smaller, more personal experiments in interactive storytelling.
S
0:47Simon ParkinHOST
He worked as a producer at Treyarch, at Bungie and at 343 Industries on franchises such as Call of Duty and Halo before spending time at the University of Washington's Centre for Game Science, exploring how games might be used for research and scientific discovery.
S
1:03Simon ParkinHOST
He later joined Zachtronics, contributing writing and music to games such as Opus Magnum and Exopunks, while also creating his own interactive fiction.
S
1:13Simon ParkinHOST
In 2019, he created Eliza, a visual novel about an AI-assisted counselling service that explored automation and the boundaries between human empathy and technology years before those questions have become unavoidable.
7 MINS LATER
S
7:57Simon ParkinHOST
did you did you sort of notice in your time working at blockbuster studios which you know we'll get into all of that later but i'm interested you know how much were you swept up into that sense of trying to create something great you know the next ocarina of time or whatever it might be
M
8:14Matthew Seiji BurnsGUEST
right i think uh Especially early on, I started basically when I was 20 years old.
M
8:21Matthew Seiji BurnsGUEST
And when I got to places like Treyarch and Bungie, I very much was swept up into the feeling and attitude of like, we really need to make something that really blows people away and is the best thing that anyone has ever seen.
M
8:38Matthew Seiji BurnsGUEST
And all of the stuff that came with it, the crunch time and the kind of strange psychological places you can get to when there's when you feel like an enormous pressure on you to make the coolest thing ever I experienced that and came to me and it was because I was taking it so seriously and I didn't I feel like I didn't know any better I was in my 20s and I was like this is it this is the thing that I do and we're gonna do and uh at the time like Halo 3 for example the noise around it and the hype that was building around Halo 3 was just deafening and it was like the idea that it would come out and not be anything other than just the biggest thing that has ever happened was just unthinkable And so that kind of expectation and that kind of feeling of, I don't know, it was like a feeling of doom that was hanging over our heads.
Call of Duty: Modern Warfare 4 (2026) A Tale of Price & Fire
N
4:16NickHOST
Yes, Black Ops.
N
4:17NickHOST
Who was it? The Black Ops series is developed by Treyarch.
D
4:22DaveHOST
Yeah, I knew that.
D
4:23DaveHOST
That's definitely in there.
D
4:24DaveHOST
Yeah, Treyarch.
D
4:26DaveHOST
Good, good.
D
4:28DaveHOST
But on that note, when was the last time you played a Call of Duty game?
Will Activision End COD?
N
2:11NateHOST
It's a huge franchise.
N
2:13NateHOST
It's made Activision, Treyarch, Sledgehammer, kind of, soon to be a lot, and Infinity Ward a lot of money, even though Infinity Ward did not deserve all of it, especially from Call of Duty Ghosts.
N
2:24NateHOST
Thank you a lot, jackasses.
N
2:26NateHOST
But, could Call of Duty... be on the brink of death, so to speak, or just not being published anymore.
N
2:47NateHOST
I think what they do is they pay the game makers to make the games.
N
2:54NateHOST
Yes, okay.
N
2:55NateHOST
So they give the game makers, such as Treyarch, Infinity Ward, Sledgehammer, the money to make the games.
N
3:01NateHOST
There we go.
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