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Treyarch

Treyarch

Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode. To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.www.treyarch.com

Search complete. 103 mentions across 44 episodes found for "Treyarch".

Oct 30, 2026

Frank HowleyHOST
53:48
So...
Danny O'DwyerHOST
53:48
Infinity Ward, Beenox, Digital Legends, Activision Shanghai, Raven Software, Treyarch, Sledgehammer Games, and High Moon Studios.
Danny O'DwyerHOST
53:57
Oh,
Frank HowleyHOST
53:57
my God.
Frank HowleyHOST
53:57
Yeah, it's everyone.
Frank HowleyHOST
53:58
Because in the old days, it would be like Sledgehammer would do one, Treyarch would do an Infinite Ward, and they would cycle.
Frank HowleyHOST
54:02
And you would kind of know which one you're getting.
Frank HowleyHOST
54:04
Now it's all the same.
Tech DreHOST
63:26
that build these games.
Tech DreHOST
63:28
So you've got like what, Infinity Ward, Treyarch, Sledgehammer, and I can't remember the other one, but they've got all these different studios building these games and it's become, it's almost like EA with Madden, right? You get a new Madden football every year, you get a new NHL hockey game, you get a new NBA 2K every year, and you get a new Call of Duty every year, right? Yeah.
RayHOST
63:50
Right.
Tech DreHOST
63:50
So, yeah, there's people who love these games.
Phillip BlackHOST
41:44
First started by Vincent Company, who would go on to do Respawn Entertainment.
Phillip BlackHOST
41:49
And they also have the Black Ops franchise, which has been Treyarch's and has been kind of more, I don't know.
Phillip BlackHOST
41:55
They've both been wildly successful and they both have different eras, as you know, where Black Ops is more kind of Cold War-y and a little more arcade-y.
Phillip BlackHOST
42:01
And the Modern Warfare series is a little bit more serious.
Eric KressHOST
46:45
They don't have any competition this year with the exception, obviously, of GTA.
AdamPANELIST
46:49
But why is the comp battle Black Ops 7? Of the Call of Duty structure, right? Typically, it's Infinity Ward comes out with the best version.
AdamPANELIST
46:59
Then Treyarch comes out with a pretty good, pretty close version.
AdamPANELIST
47:04
And then there's the off year.
AlexHOST
21:12
The number ones.
AlexHOST
21:13
I feel Treyarch took it from them.
AlexHOST
21:15
And I feel like Treyarch was the one that really took that baton.
AlexHOST
21:18
But in balance, I still enjoy the multiplayer.
AlexHOST
21:21
I mean, I was waiting for you today.
David KassinHOST
56:26
I would say, though, that one early sign of that momentum...
David KassinHOST
56:31
Activision brought in Treyarch you know that was a studio that had quietly acquired in 2001 to help share development duties and their idea was kind of the way they still do it right they wanted to keep new entries coming on a yearly schedule so you know every team would have two years basically to make a game they would release one every other year that way um That was a really small, smart, practical decision at the time, but it really laid the foundation for the Malta studio rotation that the franchise still runs on today.
David KassinHOST
57:03
Yeah,
Ryan ShepherdGUEST
57:05
I'm trying to think, are there other series that have these rotating studios going on? I can't think of any.
Jesse DeRosaHOST
49:47
But these days, I really do think.
Jesse DeRosaHOST
49:50
Infinity Ward has taken the mantle from Treyarch as the superior Call of Duty developer, just because I'm so underwhelmed with what Treyarch has done in the past few years in a lot of aspects, whereas I feel like Infinity Ward has put out some really comprehensive packages, some really good games, total products.
Jesse DeRosaHOST
50:09
And I feel like this game has excellent multiplayer.
Jesse DeRosaHOST
50:12
The maps are pretty good.
N64 JoshHOST
20:42
I love it.
BoTalksGamesGUEST
20:42
Well, I think that's, we kind of lost that for a while where every, because it used to be that Infinity War, Treyarch, Sledgehammer, they all had their very own feels to their games.
BoTalksGamesGUEST
20:50
Since Warzone, all the games kind of felt the same, to be honest, for better or for worse.
BoTalksGamesGUEST
20:54
Black Ops 7 having that wall jumping again, I was like, okay, we can make a game that feels different again.
Simon ParkinHOST
0:34
My guest today is an American writer, director, composer and game designer whose career has moved between some of the biggest studios in the games industry and much smaller, more personal experiments in interactive storytelling.
Simon ParkinHOST
0:47
He worked as a producer at Treyarch, at Bungie and at 343 Industries on franchises such as Call of Duty and Halo before spending time at the University of Washington's Centre for Game Science, exploring how games might be used for research and scientific discovery.
Simon ParkinHOST
1:03
He later joined Zachtronics, contributing writing and music to games such as Opus Magnum and Exopunks, while also creating his own interactive fiction.
Simon ParkinHOST
1:13
In 2019, he created Eliza, a visual novel about an AI-assisted counselling service that explored automation and the boundaries between human empathy and technology years before those questions have become unavoidable.

7 MINS LATER

Simon ParkinHOST
7:57
did you did you sort of notice in your time working at blockbuster studios which you know we'll get into all of that later but i'm interested you know how much were you swept up into that sense of trying to create something great you know the next ocarina of time or whatever it might be
Matthew Seiji BurnsGUEST
8:14
right i think uh Especially early on, I started basically when I was 20 years old.
Matthew Seiji BurnsGUEST
8:21
And when I got to places like Treyarch and Bungie, I very much was swept up into the feeling and attitude of like, we really need to make something that really blows people away and is the best thing that anyone has ever seen.
Matthew Seiji BurnsGUEST
8:38
And all of the stuff that came with it, the crunch time and the kind of strange psychological places you can get to when there's when you feel like an enormous pressure on you to make the coolest thing ever I experienced that and came to me and it was because I was taking it so seriously and I didn't I feel like I didn't know any better I was in my 20s and I was like this is it this is the thing that I do and we're gonna do and uh at the time like Halo 3 for example the noise around it and the hype that was building around Halo 3 was just deafening and it was like the idea that it would come out and not be anything other than just the biggest thing that has ever happened was just unthinkable And so that kind of expectation and that kind of feeling of, I don't know, it was like a feeling of doom that was hanging over our heads.
NickHOST
4:16
Yes, Black Ops.
NickHOST
4:17
Who was it? The Black Ops series is developed by Treyarch.
DaveHOST
4:22
Yeah, I knew that.
DaveHOST
4:23
That's definitely in there.
DaveHOST
4:24
Yeah, Treyarch.
DaveHOST
4:26
Good, good.
DaveHOST
4:28
But on that note, when was the last time you played a Call of Duty game?
NateHOST
2:11
It's a huge franchise.
NateHOST
2:13
It's made Activision, Treyarch, Sledgehammer, kind of, soon to be a lot, and Infinity Ward a lot of money, even though Infinity Ward did not deserve all of it, especially from Call of Duty Ghosts.
NateHOST
2:24
Thank you a lot, jackasses.
NateHOST
2:26
But, could Call of Duty... be on the brink of death, so to speak, or just not being published anymore.
NateHOST
2:47
I think what they do is they pay the game makers to make the games.
NateHOST
2:54
Yes, okay.
NateHOST
2:55
So they give the game makers, such as Treyarch, Infinity Ward, Sledgehammer, the money to make the games.
NateHOST
3:01
There we go.

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