Skywalker Sound
The pulsating hum of a lightsaber. The thunderous footsteps of a stalking Tyrannosaurus Rex. The awesome roar of Star-Lord’s Milano. For more than a generation, Skywalker Sound has created soundscapes that have redefined aural immersion. With origins based in Ben Burtt’s landmark work on 1977’s Star Wars, Skywalker Sound specializes in sound design, mixing, and audio post-production across multiple mediums. From the gathering of real-life, organic sounds to developing new techniques in sound presentation, Skywalker Sound remains one of the world’s most innovative facilities — eager to explore, create, and venture into the unknown.www.skysound.com
29
MENTIONS
14
EPISODES
14
PODCASTS
Search complete. 29 mentions across 14 episodes found for "Skywalker Sound".
Sep 20, 2026
I VISITED GEORGE LUCAS’ MUSEUM!
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8:42Star Wars TheoryHOST
Seeing the Podracer scene in THX blew my mind.
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8:46Star Wars TheoryHOST
Because I think the sounds were used from a lot of different things at Skywalker Sound.
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8:51Star Wars TheoryHOST
And George's Ferrari was one of them.
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8:53Star Wars TheoryHOST
So you hear all of that in every single different engine of every single different Podracer.
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8:58Star Wars TheoryHOST
George had a meticulous sound that he wanted for each one.
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9:02Star Wars TheoryHOST
And ILM and Skywalker Sound, they created such an amazing and phenomenal experience for us as kids to re-watch it whenever.
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9:10Star Wars TheoryHOST
So every time you do hear those sounds, you know, you've got Sebulbas, which is more throaty and heavy.
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9:14Star Wars TheoryHOST
It's like...
“Something Borrowed, Something Bach” - An Interview with Cellist Jennifer Kloetzel, and Violinist Peter Wilson, The BrickHouse Duo
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36:55Joel DalloHOST
And obviously we had you on before talking about all the Beethoven you recorded with a good friend, Bob.
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37:00Joel DalloHOST
And so it's great to hear what you're up to next at the Skywalker Studios.
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37:04Joel DalloHOST
And I want to thank you both so much for joining us today on the Cello Sherpa podcast.
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37:09Jennifer KletzelGUEST
Thank you so much.
The People Warning You About AI Are Already Using It | Tech Tuesday
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13:46Chad LawHOST
Disney had about ten of the jobs.
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13:48Chad LawHOST
PhD people for Pixar, supervisors at Industrial Light & Magic, and postings at Skywalker Sound for building voice models.
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13:57Chad LawHOST
Disney is suing AOI companies over voices right now.
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14:01Chad LawHOST
And at the same time, hiring people to build voices in the shop George Lucas named after a fictional planet? Can you believe that? It's insane.
6 MINS LATER
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19:50Chad LawHOST
Now, ABC is owned by Disney.
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19:53Chad LawHOST
Watch what one company does in one week.
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19:56Chad LawHOST
Disney is suing AI companies over voices, and Disney Studios posted about ten AI jobs in a month, including postings at Skywalker Sound for building voices.
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20:07Chad LawHOST
And Disney's ESPN has spent the last year running AI-generated voices tuned to sound like its own anchors.
Why Star Wars Sound Designers Ditch Expensive Field Recorders ft. Nick Peck | Bobby Owsinski's Inner Circle Ep. 642
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0:00Nick PeckGUEST
i can perform whatever it is that i'm doing while listening to the track hit the button do the thing and so the ability to really easily and quickly assign a mod wheel to the pitch for example those kinds of things make it the first and last as far as real sound design tools that i need That's Nick Peck, veteran
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0:21Bobby OwsinskiHOST
sound designer, audio director, and technologist who sells senior audio roles at LucasArts Entertainment, Skywalker Sound, Activision, and the Walt Disney Company.
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0:31Bobby OwsinskiHOST
He believes great sound design is less about having elaborate gear and more about using simple tools that let you capture ideas quickly to stay in a creative
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0:39Nick PeckGUEST
flow.
10 MINS LATER
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10:39Nick PeckGUEST
put a sound of the duck in, right? Sound design is, hmm, I wonder how we could best represent that duck to be able to get some subtext and be able to, you know, add a little bit more meaning underneath that.
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10:52Nick PeckGUEST
Or I wonder what the perfect sound is for X, whatever it might be.
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10:59Nick PeckGUEST
I remember many years ago I was at Skywalker Sound and one of the legends of sound design, a fellow named Randy Tom, T-H-O-M for anyone who wants to learn, was working on Steven Spielberg's War of the Worlds.
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11:12Nick PeckGUEST
And I remember specifically that they were trying to come up with a sound for don't remember it was the alien ship or the alien an alien alarm or something it's been so many years that I don't remember the exact thing but they worked and worked and worked on it and they ended up with a sound that was very similar to a brass instrument like a tuba or a trombone down really low and I would have never made that choice I don't know how it is that they came to this The ability to say, all right, this is the meaning that we're going to approach to this sound.
How Can You NOT Compare Alien Smut to Avatar?! (Caveman Alien’s Ransom with Mike Carlson)
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72:11Becky FeldmanHOST
yeah
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72:11Mike CarlsonGUEST
I go up to Skywalker Sound in San Francisco and I bring along like a mango I bring along a bucket of grapes
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72:22Becky FeldmanHOST
and
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72:22Mike CarlsonGUEST
like this is how we go to work
Mark Newbold Interview
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16:53Mark NewboldGUEST
And then just from there, you know, Insider carried on.
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16:57Mark NewboldGUEST
I think when Star Wars in Concert or Star Wars The Musical Journey was at the O2 I covered that for StarWars.com and so that gave me a little foot in there when they started having blogs regularly in sort of 2012 2013 they kind of you know I was invited to do that um and it just kind of went on from there just little projects here and there the park works and and like right up to now with ILM and Skywalker Sound so it's yeah it's hopefully I'm doing a decent job it's not like I haven't got 30 people lined up behind everybody that's doing it if I was doing a lousy job I'm sure they'd tell me um after all this time I'd like to think they'll tell me um but uh yeah I've been very lucky um yeah that's where it started i would say probably that frank parisi interview in 2005 was the one that made it work
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17:45Danny BrownHOST
yeah and then i suppose just kind of go from the start to the very end i've got in my hand the last star wars insider insider with the foil lucasfilm fan club cover and you get to your your main sort of article and this is an interview with kathleen kennedy how does it feel to kind of round off that insider journey with an interview with kathleen
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18:07Mark NewboldGUEST
very lucky we've been talking about it for blimey Three years, easily three years.
154 - Bonnie Blue's Boys Name
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35:18Nathan HepburnHOST
Yeah.
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35:23Brent JagoHOST
So he used his profits to build industry-leading tech companies like Industrial Light and Magic for visual effects and Skywalker Sound for audio, which profited from servicing the broader Hollywood film industry.
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35:33Brent JagoHOST
George Lucas, you are a genius.
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35:34Brent JagoHOST
Made an absolute
Cinematic Tactics - Star Wars Zero Company Interview at Gamescom 2026
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9:44Greg FoertschGUEST
And then, uh, so when it comes to sound, a- again, it's a place that can, can sometimes, uh, not get the love that it deserves.
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9:53Greg FoertschGUEST
But like with knowing that you're dealing with Lucas and Skywalker Sound and all that, that, that they want, it is a concern for them just as it is for us.
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10:01Greg FoertschGUEST
And so it's been a really collaborative, uh, relationship.
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10:05Greg FoertschGUEST
You know, our, our audio director, Griffin, works directly with those guys, um, makes sure that the, the audio that we're putting in the game and the sound design, uh, you know, stays within the boundaries and also pushes it, right? When we, especially when we create something new, and that it fits in- inside of the existing galaxy.
303 - The Immersive Sound of Cairn
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8:51Martin Stig AndersenGUEST
So we had to reach out for an expert there.
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8:54Martin Stig AndersenGUEST
So yeah, we reached out to Heike Kossi, who was at the Skywalker Sound at that time.
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9:01Martin Stig AndersenGUEST
And I think like usually working with Foley artists and games, it's very different from films.
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9:07Martin Stig AndersenGUEST
I mean, like the whole artistry is about making great sounds, but it's also a lot about syntax in a way, like this kind of sequence of things in a way.
Gas Station Brawl - TUE 7.2
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11:38Kenny WebsterHOST
I think he still lives there.
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11:39Kenny WebsterHOST
Skywalker Sound, Scoring Stage, Lake Ewok is there, the whole postcard.
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11:45Kenny WebsterHOST
And apparently, yesterday morning, a bunch of workers, a bunch of contractors are standing up working on something, Summit Skywalker Ranch, when the scaffolding fell down.
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11:56Billy EdPANELIST
That scaffolding, man, that's tricky.
4 more episodes mention Skywalker Sound.
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