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ProbablyMonsters

ProbablyMonsters

ProbablyMonsters is an independent video game company, founded in 2016 by former Bungie CEO Harold Ryan, that develops and publishes games across a variety of genres, such as the action-adventure RPG Crimson Moon and the rogue-like Storm Lancers. The company operates multiple in-house development teams under a single business.www.probablymonsters.com

Search complete. 10 mentions across 2 episodes found for "ProbablyMonsters".

Sep 1, 2026

Alexandra TakeiHOST
49:01
The other is Legend of Bavu out of Istanbul.
Alexandra TakeiHOST
49:04
And the other is Crimson Moon, which is... probably Monsters game.
Alexandra TakeiHOST
49:09
So for Tombwater, I believe that that game actually already shipped.
Alexandra TakeiHOST
49:14
And what did you guys do for them? And how does that partnership tell us about what was working for you, what you saw success in the market?
Alexandra TakeiHOST
54:07
all right.
Alexandra TakeiHOST
54:07
And then finally, I want to ask about Crimson Moon.
Alexandra TakeiHOST
54:10
And this one's interesting because probably Monsters is one of those VC-backed startups that is finally getting something out the door.
Alexandra TakeiHOST
54:17
And I think that there's a chance that, you know, this could probably be one of the first very, very, very successful VC-backed studios that actually ship something that people play and unfortunately does not have to sunset a couple months after launch.
Scott BrodyGUEST
1:21
Um, I'm Scott Brody.
Scott BrodyGUEST
1:22
I'm the design director at ProbablyMonsters, a part of Team Metal.
Scott BrodyGUEST
1:27
I've been making games for a little over twenty-five years now.
Scott BrodyGUEST
1:30
Started my career at Microsoft, worked on Xbox Live Arcade.
Scott BrodyGUEST
1:35
If anybody's played Age of Swing, I was one of those interns way back in the day that made that game, but then moved on to help all of our third-party partners and got so inspired by that group that I decided to go indie myself and ran, uh, my studio, Heart Shaped Games, for about twelve years, and then eventually moved into AAA and ended up at Sony Bend Studio.
Scott BrodyGUEST
1:55
And then, uh, we can talk about all these experiences, but, uh, that eventually led me to ProbablyMonsters and working on Crimson Moon.
Danny PeñaHOST
2:01
All right.
Danny PeñaHOST
2:02
What about you, Jerry?

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