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Midway Games

Midway Games

Search complete. 20 mentions across 9 episodes found for "Midway Games".

Sep 24, 2026

David KassonHOST
18:45
So we have this novelty song that's climbing the Billboard charts.
David KassonHOST
18:49
Bally Midway was moving millions of home units of the game on various ports, and Ms. Pac-Man was already on her way to becoming just as big of a phenomenon as her husband.
David KassonHOST
19:04
Now, if you want to know more about Pac-Man, we already told its full story, you know, how Awatani built the character and how what was a struggling company turned just a pizza with a slice missing into one of the most recognized shapes in the world.
David KassonHOST
19:20
That's all the way back.

7 MINS LATER

David KassonHOST
26:01
They knew immediately that it was going to be something because of how popular it was.
David KassonHOST
26:05
It was insanely popular, in case you didn't know.
David KassonHOST
26:08
Namco and their license distributor, Bally Midway, were not interested in licensing it out yet.
David KassonHOST
26:14
That character, as far as they were concerned in 1980, was barely off the showroom floor.
Papa SanchezHOST
35:01
It's actually a massive American media franchise.
Papa SanchezHOST
35:06
Um, and it started way back in 1992 by a company called Midway Games.
Papa SanchezHOST
35:13
And, um, I had been watching a lot of interviews, uh, with the, with Ed Boon and, um, John Tobias, uh, the two creators of Mortal Kombat.
Papa SanchezHOST
35:22
Um, just trying to get my head around how this thing started and why it started.
Papa SanchezHOST
36:18
Yeah, he did the, the artwork for that.
Andy SavageHOST
36:20
Mm.
Papa SanchezHOST
36:20
Um, and he came on to work at, at Midway Games, and he was, like, 20.
Andy SavageHOST
36:26
Oh, right.
Rob C. ThompsonHOST
41:35
Top arcade games of the end of the 70s included Atari's Asteroids, Super Breakout, and Missile Command, and the Japanese company Taito's Space Invaders.
Rob C. ThompsonHOST
41:45
Bally Midway entered the arcade business by partnering with the Japanese company Namco, formerly Atari's distributor in Japan, and importing Namco's game, Galaxian.
Rob C. ThompsonHOST
41:55
Now, Namco revolutionized the arcade scene when it introduced the first video game celebrity, Pac-Man.
Rob C. ThompsonHOST
42:03
Early Golden Age games lacked a named protagonist, but with the launch of Namco's Pac-Man in 1980, the character-based game was born.
Brian ColinGUEST
1:45
And out of college, I had a little ad agency, you know, and I was doing cartoon work for local newspapers and bars and, you know, getting paid in beer and popcorn.
Brian ColinGUEST
1:55
And I saw an ad one day for the Bally Midway Company here in Chicagoland.
Brian ColinGUEST
2:00
And they were looking for an animator.
Brian ColinGUEST
2:02
And I'm thinking, what does a pinball company want with an animator? Oh, I know.
Brian ColinGUEST
5:11
And they were all little things, depending on the programmer you're working with.
Brian ColinGUEST
5:14
It was very peer-to-peer at
Daniel ParkerHOST
5:16
Bally Midway back then.
Brian ColinGUEST
5:17
No one was called the game designer.
Dalton McGeeHOST
27:12
And it is this.
Dalton McGeeHOST
27:14
Midway Games originally produced and developed Mortal Kombat until they were acquired by Warner Brothers and reestablished under what name, named after a location in Mortal Kombat? This wasn't fun.
Dalton McGeeHOST
27:27
I should have stayed
Ben McGeeGUEST
27:28
in Pokemon.
Mehran TorgoliGUEST
26:50
I mean, I've done things for phones, but I worked on like big AAA games.
Mehran TorgoliGUEST
26:53
I worked at Midway Games in Chicago.
Mehran TorgoliGUEST
26:55
So I was on the NBA Jam team.
Mehran TorgoliGUEST
26:56
We did a baseball game called Slugfest.
David KassonHOST
10:34
Long time ago.
Rob KassonHOST
10:36
Next up on September 5th, 2007, Stranglehold was released for PlayStation 3, Xbox 360 and Windows, developed by Midway Games and Tiger Hill Entertainment in collaboration with director John Woo.
Rob KassonHOST
10:48
Woo.
Rob KassonHOST
10:50
The game served as a spiritual sequel to Woo's 1992 film Hard Boiled, reuniting players with Inspector Tequila for a series of increasingly destructible gunfights built around slow-motion dives, dual-wielding pistols, and environments that could be shot apart piece by piece as cover crumbled around you.
Dalton McGeeHOST
22:34
is your other unlock question.
Dalton McGeeHOST
22:37
Midway Games sandwiched NBA Jam between the first two installments of what franchise that recently saw its 12th main series title release in 2023 and has had two movies released in the last five years? Okay, now slow
Chris BrewerGUEST
22:53
down, Brewer.
Chris BrewerGUEST
22:54
Slow the fuck down.
Greg OffHOST
0:00
We had a Blitz in our arcade cabinet in our office at Dimension Publishing.
Michael RubinelliGUEST
0:06
At Midway, we obviously had one in our kitchen as well, but we had the uncensored hard drive that the NFL was not allowed to go into market.
Michael RubinelliGUEST
0:13
It was hyper-violent, and it had all kinds of F-bombs in it.
Greg OffHOST
0:24
Hello, friends.
Greg OffHOST
0:27
My guest today spent more than 30 years on the business side of games, deciding which games got made on which platforms, under which business models, and betting his career again and again on which of those platforms and business models were about to eat the last one's lunch.
Greg OffHOST
0:44
He got his start at Electronic Arts in the early 90s, back when EA was a boutique and the industry was small enough that a 24-year-old kid could sneak into a trade show, walk up to a booth, and turn that afternoon into a career.
Greg OffHOST
0:58
From there, THQ, Midway, Capcom, through the great licensed franchise decade of console games, then on to Playdom on the eve of Disney's $763 million acquisition.
Greg OffHOST
1:11
where he had to learn a new language in a week, and in his own words, told his wife he's pretty sure he was going to get fired inside of two.

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