Midway Games
20
MENTIONS
9
EPISODES
7
PODCASTS
Search complete. 20 mentions across 9 episodes found for "Midway Games".
Sep 24, 2026
Ep.317 – Chomping Through a Loophole: How Pac-Man: The Animated Series (1982) Broke Saturday Morning Television Wide Open
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18:45David KassonHOST
So we have this novelty song that's climbing the Billboard charts.
D
18:49David KassonHOST
Bally Midway was moving millions of home units of the game on various ports, and Ms. Pac-Man was already on her way to becoming just as big of a phenomenon as her husband.
D
19:04David KassonHOST
Now, if you want to know more about Pac-Man, we already told its full story, you know, how Awatani built the character and how what was a struggling company turned just a pizza with a slice missing into one of the most recognized shapes in the world.
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19:20David KassonHOST
That's all the way back.
7 MINS LATER
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26:01David KassonHOST
They knew immediately that it was going to be something because of how popular it was.
D
26:05David KassonHOST
It was insanely popular, in case you didn't know.
D
26:08David KassonHOST
Namco and their license distributor, Bally Midway, were not interested in licensing it out yet.
D
26:14David KassonHOST
That character, as far as they were concerned in 1980, was barely off the showroom floor.
141. The World of Mortal Kombat
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35:01Papa SanchezHOST
It's actually a massive American media franchise.
P
35:06Papa SanchezHOST
Um, and it started way back in 1992 by a company called Midway Games.
P
35:13Papa SanchezHOST
And, um, I had been watching a lot of interviews, uh, with the, with Ed Boon and, um, John Tobias, uh, the two creators of Mortal Kombat.
P
35:22Papa SanchezHOST
Um, just trying to get my head around how this thing started and why it started.
P
36:18Papa SanchezHOST
Yeah, he did the, the artwork for that.
A
36:20Andy SavageHOST
Mm.
P
36:20Papa SanchezHOST
Um, and he came on to work at, at Midway Games, and he was, like, 20.
A
36:26Andy SavageHOST
Oh, right.
30.12: The Mario Mythos
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41:35Rob C. ThompsonHOST
Top arcade games of the end of the 70s included Atari's Asteroids, Super Breakout, and Missile Command, and the Japanese company Taito's Space Invaders.
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41:45Rob C. ThompsonHOST
Bally Midway entered the arcade business by partnering with the Japanese company Namco, formerly Atari's distributor in Japan, and importing Namco's game, Galaxian.
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41:55Rob C. ThompsonHOST
Now, Namco revolutionized the arcade scene when it introduced the first video game celebrity, Pac-Man.
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42:03Rob C. ThompsonHOST
Early Golden Age games lacked a named protagonist, but with the launch of Namco's Pac-Man in 1980, the character-based game was born.
Brian Colin on Rampage, General Chaos & a Life in Game Development | Ep. 55
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1:45Brian ColinGUEST
And out of college, I had a little ad agency, you know, and I was doing cartoon work for local newspapers and bars and, you know, getting paid in beer and popcorn.
B
1:55Brian ColinGUEST
And I saw an ad one day for the Bally Midway Company here in Chicagoland.
B
2:00Brian ColinGUEST
And they were looking for an animator.
B
2:02Brian ColinGUEST
And I'm thinking, what does a pinball company want with an animator? Oh, I know.
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5:11Brian ColinGUEST
And they were all little things, depending on the programmer you're working with.
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5:14Brian ColinGUEST
It was very peer-to-peer at
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5:16Daniel ParkerHOST
Bally Midway back then.
B
5:17Brian ColinGUEST
No one was called the game designer.
#9 Brandon Rutledge vs. #24 Ben McGhiey (Round of 32)
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27:12Dalton McGeeHOST
And it is this.
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27:14Dalton McGeeHOST
Midway Games originally produced and developed Mortal Kombat until they were acquired by Warner Brothers and reestablished under what name, named after a location in Mortal Kombat? This wasn't fun.
D
27:27Dalton McGeeHOST
I should have stayed
B
27:28Ben McGeeGUEST
in Pokemon.
Mehran Torgoley - Making Indie Feature Number Four in Italy!
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26:50Mehran TorgoliGUEST
I mean, I've done things for phones, but I worked on like big AAA games.
M
26:53Mehran TorgoliGUEST
I worked at Midway Games in Chicago.
M
26:55Mehran TorgoliGUEST
So I was on the NBA Jam team.
M
26:56Mehran TorgoliGUEST
We did a baseball game called Slugfest.
Ep.314 – One More Turn: Sid Meier's Eleven Year Road to Civilization
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10:34David KassonHOST
Long time ago.
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10:36Rob KassonHOST
Next up on September 5th, 2007, Stranglehold was released for PlayStation 3, Xbox 360 and Windows, developed by Midway Games and Tiger Hill Entertainment in collaboration with director John Woo.
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10:48Rob KassonHOST
Woo.
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10:50Rob KassonHOST
The game served as a spiritual sequel to Woo's 1992 film Hard Boiled, reuniting players with Inspector Tequila for a series of increasingly destructible gunfights built around slow-motion dives, dual-wielding pistols, and environments that could be shot apart piece by piece as cover crumbled around you.
1. Scott Brill vs. 32. Chris Brewer (Round of 32)
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22:34Dalton McGeeHOST
is your other unlock question.
D
22:37Dalton McGeeHOST
Midway Games sandwiched NBA Jam between the first two installments of what franchise that recently saw its 12th main series title release in 2023 and has had two movies released in the last five years? Okay, now slow
C
22:53Chris BrewerGUEST
down, Brewer.
C
22:54Chris BrewerGUEST
Slow the fuck down.
Michael Rubinelli — Business Models Are Extinction Events
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0:00Greg OffHOST
We had a Blitz in our arcade cabinet in our office at Dimension Publishing.
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0:06Michael RubinelliGUEST
At Midway, we obviously had one in our kitchen as well, but we had the uncensored hard drive that the NFL was not allowed to go into market.
M
0:13Michael RubinelliGUEST
It was hyper-violent, and it had all kinds of F-bombs in it.
G
0:24Greg OffHOST
Hello, friends.
G
0:27Greg OffHOST
My guest today spent more than 30 years on the business side of games, deciding which games got made on which platforms, under which business models, and betting his career again and again on which of those platforms and business models were about to eat the last one's lunch.
G
0:44Greg OffHOST
He got his start at Electronic Arts in the early 90s, back when EA was a boutique and the industry was small enough that a 24-year-old kid could sneak into a trade show, walk up to a booth, and turn that afternoon into a career.
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0:58Greg OffHOST
From there, THQ, Midway, Capcom, through the great licensed franchise decade of console games, then on to Playdom on the eve of Disney's $763 million acquisition.
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1:11Greg OffHOST
where he had to learn a new language in a week, and in his own words, told his wife he's pretty sure he was going to get fired inside of two.