Games for Change
Nonprofit organizationWikipedia
40
MENTIONS
6
EPISODES
6
PODCASTS
Search complete. 40 mentions across 6 episodes found for "Games for Change".
Sep 3, 2026
"Nostalgic Scarcity" with Rachel Billups & Matt Rawle
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21:10Matt RawleGUEST
And whether it lasted for 10 years or 100 doesn't necessarily mean that one was successful and the other wasn't.
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21:17Matt RawleGUEST
Because right around the same time that Rachel was looking at the metaverse and the Gainesburg team, I had gone to a place called Games for Change, which is a nonprofit organization that does online gaming for social justice causes.
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21:30Matt RawleGUEST
And I thought, you know, what if? That's kind of my question.
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21:33Matt RawleGUEST
Where Rachel is making room for leaders in collaboration, I keep saying, can we use this? Like, is this viable? What is, what, what if we play with this? Like what happens? Right.
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22:02Matt RawleGUEST
It was a grant.
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22:03Matt RawleGUEST
That's how we got that.
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22:05Matt RawleGUEST
So with Games for Change, though, I started thinking about the church, and I started to play with an idea called prevenient technology.
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22:11Matt RawleGUEST
Like, what would it look like to house the kind of technology the church doesn't even know that it needs yet? And I actually had a conversation with a couple of bishops of potentially developing something like the General Board of Research and Development.
Raising Kids Online: Generative AI & Parental Surveillance with Dr. Devorah Heitner
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41:16Devorah HeitnerGUEST
And then we just want to be able to know and appreciate that.
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41:19Sarah AdamsHOST
Yeah, and I learned a few weeks ago through the organization Games for Change and a report they had come out that a lot of kids want their parents to be more involved and ask more questions.
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41:33Sarah AdamsHOST
And this was specifically for video games.
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41:36Sarah AdamsHOST
But I think the stat was like 60% of kids want to play with their parents, want their parents to learn about the game, want their... want their parents to be interested in what they're interested in.
A New Era of Publishing
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3:09Alexandra TakeiHOST
They launched in 2023 to champion developers from, well, sort of obvious, the Midwest, if anybody can't tell from the branding, and other overlooked regions, and today runs a traditional invest-in-revenue share publishing arm alongside Shadow Publishing, a for-hire service model that lets developers keep their IP and revenue entirely.
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3:28Alexandra TakeiHOST
I've actually already had the pleasure of sharing the stage with Ben at our talk at Games for Change this past July in New York City.
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3:34Alexandra TakeiHOST
And I'm very excited to welcome here onto the Novick Airwaves and live at the Etzola Clubhouse studio.
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3:40Alexandra TakeiHOST
How's it going, Ben?
34 MINS LATER
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37:18Alexandra TakeiHOST
I want to talk a little bit about your, the financing in the new financing area, and particularly actually for you yourselves.
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37:24Alexandra TakeiHOST
I mean, Alnavik, you know, our, our, our mantra is we're discussing the business of games and, and actually your business.
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37:30Alexandra TakeiHOST
Um, I remember you saying actually at the Games for Change thing that we were on together that, you know, a few years ago, no one would have actually funded a publisher like yourself.
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37:42Alexandra TakeiHOST
But however, you prevailed.
Gaming is a lifeline: why the number one Make-A-Wish request type is video games
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14:47LewisHOST
I want to ask you about Cozy Up for Wishes in a second.
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14:50LewisHOST
But since you were on this topic, Greg and I were both at Games for Change a few weeks ago in New York City.
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14:57LewisHOST
And the dad, Matt Steen, I believe it was, the father of
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15:01April StallingsGUEST
Evelyn, who was the
Indie Game Roundup - August 2026 feat. CognitiveClips & C3C1LIE
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0:27EmilyHOST
We believe there are no small games, only small game studios.
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0:34EmilyHOST
Before we dive into the episode, just a little reminder to stay through the end because we have a really, really, really cool discussion with a couple friends of ours who got to attend the Games for Change Festival in New York and had an amazing time.
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0:50EmilyHOST
And we are very lucky that we got to recap the event and hear their highlights and everything.
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0:54EmilyHOST
So stick around at the end to hear that discussion.
1 HR 36 MINS LATER
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96:33EmilyHOST
yeah oh god we um you know what we had a lot to talk about today but we were fucking efficient we were speedy um but it's not over yet that's right Because we're about to hear from two amazing people who also happen to be our friends.
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97:00EmilyHOST
And we are so lucky that they are our friends.
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97:02EmilyHOST
And they joined us to talk a little bit about the Games for Change Festival in New York back in July.
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97:10EmilyHOST
So we have a little recap of the event and some cool highlights coming up for you next.
How Long Do You Give a New Game? #369
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34:15Kingsley MackHOST
But they say it's been nearly six decades since the first mainstream video games came out.
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34:21Kingsley MackHOST
And parents in 2026 are just as worried about the potential impact gaming is having on their children today as their counterparts were in the 70s and on, according to new research from the nonprofit Games for Change group.
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34:34Kingsley MackHOST
Okay.
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34:35Kingsley MackHOST
In her paper, Raising Good Gamers, What Families Need to Know About Video Games and Well-Being, which this was released in July for the Games for Change nonprofit, the research director, Rachel Cowart, drew an analysis of nearly 200,000 media articles and social posts across 15 different countries and seven languages to reveal on social media negative sentiment about gaming outweighs positive sentiment by more than 5 to 1.
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35:04Kingsley MackHOST
That's pretty crazy.
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35:05Kingsley MackHOST
It is.
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38:41Kingsley MackHOST
Show up with curiosity, play together, adjust for content, of course, cultivate digital citizenship, and establish boundaries together.
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38:50Kingsley MackHOST
It's interestingly an argument for allowing gameplay at a younger age so that you do start to build a foundation.