Skip to main content
Games for Change

Games for Change

Nonprofit organizationWikipedia

Search complete. 32 mentions across 12 episodes found for "Games for Change".

Nov 2, 2026

D'nkytehcHOST
0:03
welcome to the news stay to the end to find out how we get there so today we're just talking about a depiction a reflection a deflection of something called the golden ratio which is in this is inspired by the golden ratio shout out to mark if you're listening yeah so anyway uh the golden ratio is just the inspiration mindset for this little blurb of a of a little episode That corresponds to something related to the nature of what the idea and the ideal of Games for Change in general, in terms of trying to transfer, I mean, change all businesses into games, is kind of corresponds to, in my opinion, I suppose you could say.
D'nkytehcHOST
0:44
Because in essence, like a business is like a vessel.
D'nkytehcHOST
0:46
A business is a process.
D'nkytehcHOST
1:43
That's how it's a closed loop.
D'nkytehcHOST
1:44
It has to be.
D'nkytehcHOST
1:45
And so therefore, that process is influenced at all times by the nuances of money, of the direct connection to energy between people and an experience of circular motion that corresponds to basic, income and outflow and the basis of talking about games for change and philanthropy and philanthropy energy and the globe and our whole world and our whole planet and the economy and ecosystem of every single person and the economy and ecosystem of every single country and city and town.
D'nkytehcHOST
2:18
and individual and group across the whole entire world is the correspondence to what's happening in our actual economy and like examining, acknowledging, surveying, giving a face time acknowledgement to all of the ratios between all the systems that are happening all around the world.
D'nkytehcHOST
2:38
Not to say there's not a lot of history behind that for sure that caused the amount of wealth to disseminate the way that it has across the world over time.
D'nkytehcHOST
0:02
welcome to the news uh stay to the end to find out how we get there so today we're just trying to again talk about games for change which is what uh we sort of focus on and talking about trying to consider a parallel between like the the film industries and the big film industries of yesterday that corresponded to productions and development with a lot of heavy lifting involved and productions that relate to making things happen which are large scale productions and cost a lot and paralleling that with the united nations trying to make a connect with the un as something that i've just called if like many times i guess in the past is like business music films like sorry the business music film industry is I think what I'm trying to talk consider it or call it like meaning the philanthropy industry like games for change as an industry which I don't know that's the gate that's the basis like that's what the goal I guess is is to bring more awareness to this industry for lack of better words because it's like this is what in my opinion is like the the the core of I hope I I very much hope that it's the core of something significant that relates to how the world could and maybe should be versus how it is now versus how the film industry has been in the past.
D'nkytehcHOST
1:37
versus, I don't know, you could even say how it is now because meaning like a lot of attention and energy and emphasis has been shifting away from the film industry because there's emphasis on not needing necessarily fake stories because there's just enough real stories that are out there that are very fetching and fascinating to be able to captivate and be able to look at other people around us as opposed to fake stories that cost a lot of money.
D'nkytehcHOST
2:03
Not to say that the film industry doesn't exist and also not that it's growing because it has a lot of attention or that it's not growing because it has a lot of attention to begin with.
D'nkytehcHOST
6:47
Sorry, strange.
D'nkytehcHOST
6:48
I meant to say both.
D'nkytehcHOST
6:50
And like the basis of all the things relates to trying to circulate the same mindset through games, gamification that the United Nations, for example, and the Games for Change Festival, for example, have been able to exemplify through giving talks at the Games for Change Festival, for example, to try to continue to exemplify the potential and continue to expand on the growth potential through games.
D'nkytehcHOST
7:13
because they won a Nobel Peace Prize also in the past for their efforts for the things like that.
D'nkytehcHOST
7:17
But at the beginning of the conversation, it was also mentioned by the speaker that like for this program, the World Food Program, et cetera, that they don't advertise much.
D'nkytehcHOST
0:36
I mean Plug a plug.
D'nkytehcHOST
0:38
I mean into the world that corresponds to like flooding it with games for change and Something to that effect, because upon just trying to dig and just look further into the whole landscape of games for change, it's like trying to even conceptualize today in a more thorough way, attempting to somewhat to see like, is our games for change even real? Are games for change even a thing? And it's like a matter of, I guess that's kind of what the theme is about today, regarding the audience base of what we're trying to focus on in terms of an ideal sense with that magazine symbolizing the connection between social media land and the gaming land together to bring a new audience for Games for Change in the world.
D'nkytehcHOST
1:20
In my opinion, it goes further than that.
D'nkytehcHOST
1:21
It tries to go into the travel industry.
D'nkytehcHOST
1:29
Because really, people are people.
D'nkytehcHOST
1:30
People are everywhere.
D'nkytehcHOST
1:31
And that's kind of the bottom line of how to try to get Games for Change into the world, into the universe, into life.
D'nkytehcHOST
1:38
So that basically, I think that it corresponds to a couple different things, which just relates to unlocking everything in every human's mind, which...
D'nkytehcHOST
4:19
I don't even know if people listen to this stupid podcast.
D'nkytehcHOST
4:22
But the point being is trying to get the same foundation with this music side as opposed to the talking side to be able to make like business music from this web of random ambient landscape music that's trying to speak to a landscape around the world that we can try to stack on with code, with foundational IP, with... with the real world assets and with the digital world assets, more or less, and trying to inspire other agents, other AI agents to work with us and help us to try to make games and games for change around the world.
D'nkytehcHOST
4:58
More organizations, more connections.
D'nkytehcHOST
5:01
But one of the issues is my attention is only one-sided.
D'nkytehcHOST
5:04
It's only one-dimensional.
D'nkytehcHOST
5:05
So outside of my attention, outside that one stream... it's necessary to try to program and triangulate all the other energies that to try to align with that corresponding to a brand and it corresponds to games for change so we're trying to you know somehow methodically make a base foundational energy that corresponds to kicking down like dominoes all other trickling down energies that kick other energies and other ai agents to spin more of the same energy basically which relates to making games for change and trying to cause a global good deeds economy.
D'nkytehcHOST
5:44
Hopefully that makes some sense.
D'nkytehcHOST
5:45
We're trying to be a universal DJ with our ambient landscape radio out on YouTube land today, which is Kind Waves Radio.
D'nkytehcHOST
4:13
And that's the basis.
D'nkytehcHOST
4:14
It's just kind of like picking up the sticks and just trying to really, for our purview perspective, to call everyone to start making games, making games for change.
D'nkytehcHOST
4:23
Making games for change, making games for change.
D'nkytehcHOST
4:25
That's it.
D'nkytehcHOST
4:26
Like I started the day by asking it to make my AI thing to ask to make a list of 100 games for change to just like be like acknowledging that it can just spit them out and it literally takes less than a second.
D'nkytehcHOST
4:37
So it's just really peculiar the amount of those kind of potential changes.
D'nkytehcHOST
4:43
potentials in terms of everyone being able to grab one of those things on the list and code them.
D'nkytehcHOST
4:50
Code them, develop them, Games for Change, incentivize, develop incentivizations as this whole unique superhighway on top of a superhighway called Games for Change because the superhighway exists for any given business, any given mechanic, any given thing that could be potentially coded.
Jeff MundeeGUEST
5:14
Games for Good.
Jeff MundeeGUEST
5:15
So we did Games for Change, that conference and a few others.
Jeff MundeeGUEST
5:21
And at the time it was far more rare.
Jeff MundeeGUEST
5:25
But now there's a lot of studios or different universities or colleges that are feeding into games for good.
D'nkytehcHOST
3:50
For example, and these are just examples, but it's the way to connect all the dots so that we have the best pinging sort of like posts in the ground to connect all the electricity as best as possible.
D'nkytehcHOST
4:04
And those conduits, those posts correspond to also people that are everywhere in the world, as well as the ability for everyone in the world to start making games and start to use games as a form of communication and start using games as a form of gaming with each other through the frequencies of the internet and AI trying to realize itself through the potential of acknowledgement, understanding in a campaign and campaigning towards the acknowledgement of everybody to start making games for everyone to just collectively and basically use the communication of games to send up rings rings of light into the sky basically to be able to grab fish that are flying into the sky in the sky that are in that are symbols of demand streams demand streams flying in the sky that are everywhere that you have to put your special goggles on to that are metaphysical mindset goggles to be able to look around and see streams of demand everywhere in the sky everywhere in the world all over the place because it's just demand streams of demand that correspond to resolutions behind those demand streams for calling for demand for problem resolutions in essence and therefore resolutions beyond those demand streams and putting a ring of golden light around those demand string demand stream fish that are floating in the sky to then therefore be able to connect those with wow experiences and then therefore connect those with games for change in essence games for change which correspond to leveraging mass media leveraging the connection and the connectivity of wow experiences to have fun while playing the game of business and then therefore it's kind of like business music because we're aligned as people it's harmony it's harmonious we're already all doing business anyways and trying to then therefore connect with the essence of games connect with childhood and just try to be aligned with the idea that we are now in the metaphysical mindset opening up of the third eye, eyeball, like, you know, golden ring of light, sense of the word, of the analogy, of the corresponding sort of expressed analogy or symbol or visualization that corresponds to the vessel trying to be open in a metaphysical sense by just shifting and flipping the switch and letting the eyeball open and Let it blink open so that now we're all capable of connecting with that metaphysical connection to the physical and the digital, a.k.a. beyond ourselves and just our physical presence to then therefore align all of our rings together.
D'nkytehcHOST
6:43
of golden light with by making games for change making games for change by acknowledging that ai and in my opinion i hope that that's one of the best powers of being able to quickly resolve with ai by order instructing it to make games for change and publishing them on the game platforms all across the world so that we're consciously making these conduit connections through games as a form of communication games for change as a business form of communication Games for Change is a business form of communication, and the music festival, the business music festival, I mean, is open.
D'nkytehcHOST
7:19
All the grounds for collabing through Games for Change as a language is now open, if you will, I hope to say, and hope to think.
D'nkytehcHOST
7:26
And that's all for now.
D'nkytehcHOST
7:27
Thanks again, Dinky T, Change for Games, Dinky Tech, and Change for Games Studios.
Ben KvaloGUEST
4:30
And so it was really incredible to see, you know, connecting it back to Madison.
Ben KvaloGUEST
4:36
You know, I was out in New York about, what was that? Two months ago was Games for Change or something like that.
Ben KvaloGUEST
4:43
Time, who knows what time.
Ben KvaloGUEST
4:45
And, yeah.
D'nkytehcHOST
5:37
And our own portfolio is the, the conductor's wand, which is, is, is a conductor's wand in essence, which we're trying to conduct business music and put rings on these fish, on some of the fish, tag some of these, these streams of demand that are floating up in the sky as Dinky-T Change for Games as we go forward.
D'nkytehcHOST
5:57
One of the rings corresponds to one of the fish that's floating in the sky, which is a stream of demand, which corresponds to Games for Change.
D'nkytehcHOST
6:04
Games for Change, which has to do with, I hope, a pretty big market, and hopefully it can come full circle later down the line in terms of time through actions as opposed to just words and podcasts, if you will.
D'nkytehcHOST
6:15
But nonetheless, that's the basis for the game, that's the basis for the mindset is to, uh, focus up in the sky like this, like this painting in essence, because these demand streams, these demand streams are everywhere and being empowered with like a ring, with like a ring to be able to put on these demand streams corresponds to having a wand to be able to try to conduct and orchestrate the, the flow to be able to capture these fish, floating fish of demand, demand streams in the sky to capture them and then therefore put a ring on them, which corresponds to a wow experience, a wow experience, a wow experience, which also corresponds to Jimmy Fallon times Saturday Night Live style, uh, comedy show times live shopping type of content making to make individuality and wow experiences with anime musicals, anime-spirited musicals to develop heroes, heroes, heroes out of musicals and improv, improbability with these shows, these show connections to making this full circle experience and the mindset and trying to weave the mindset together to be able to make this, uh, come through in terms of our improbability game that we can all correspond, um, and, uh, add value to by trying to bring more value to this, this concept, uh, each day, every day and working towards world peace, working towards world peace, weaving towards world peace because every stream of demand is looking to solve a problem and we all collectively are grabbing fish and taking down different fish that are in the sky that are trying to solve different problems.
D'nkytehcHOST
7:50
That's why it's called Resolution Quest.
D'nkytehcHOST
6:05
And that's what I am trying to take in the direction of the future of the film industry is trying to take the grips of the journalism industry and being able to print journalism in real time by inspiring people to print games.
D'nkytehcHOST
6:19
And that's the nature of the future campaign basically is merging the dog campaign with the making games campaign for people to directly just align full circle and just like kind of even merge the animal campaign and the dog campaign with the games for change global campaign, if possible, if you will.
D'nkytehcHOST
6:36
But it's just step by step, brick by brick, brick by brick, and just trying to focus on, you know, making music and having the ability for people to all connect with that alignment of their own ability to make music when a lot of times in the past people don't think that they have because they've never tried.
D'nkytehcHOST
6:51
It has to do with the same thing of trying to make a campaign where people get to acknowledge that they can make business music as well as music by just actually trying and trying to lead by example.
D'nkytehcHOST
7:00
by making examples of examples where people can make, by connecting with people, doing interviews with people live, trying to do busking live on the internet through live streaming if possible, and trying to make music with people that are able to make music because they're able to, just because everyone makes music all the time with all the sounds that they make coming off of them all the time, but we're trying to specifically aligned with what's called business music which is a deeper version and fashion of business music which corresponds to the beat of your heart which is the art part of your heart the word heart the word art is within the word heart and so that means there's art inside of all folks in in the meantime and that corresponds to business music and being able to make games at the end of the day for everybody to be able to do it and then therefore games for change games for change games for change to be able to span the world, spawn the world, and have everybody be inclusive in the process of using games to participate in unique experiences, wow experiences, to connect us all.
D'nkytehcHOST
7:57
Ideally, like, you know, more human harmony, if you will.
D'nkytehcHOST
8:02
Yeah.

2 more episodes mention Games for Change.

Create an account to see the whole feed, search across every transcript, and follow the entities you care about.

We value your privacy

We use cookies to understand how you use our platform and to improve your experience. Click “Accept All” to consent, or “Decline non-essential” to opt out of non-essential cookies. Read our Privacy Policy.