Skip to main content
Games for Change

Games for Change

Nonprofit organizationWikipedia

Search complete. 40 mentions across 6 episodes found for "Games for Change".

Sep 3, 2026

Matt RawleGUEST
21:10
And whether it lasted for 10 years or 100 doesn't necessarily mean that one was successful and the other wasn't.
Matt RawleGUEST
21:17
Because right around the same time that Rachel was looking at the metaverse and the Gainesburg team, I had gone to a place called Games for Change, which is a nonprofit organization that does online gaming for social justice causes.
Matt RawleGUEST
21:30
And I thought, you know, what if? That's kind of my question.
Matt RawleGUEST
21:33
Where Rachel is making room for leaders in collaboration, I keep saying, can we use this? Like, is this viable? What is, what, what if we play with this? Like what happens? Right.
Matt RawleGUEST
22:02
It was a grant.
Matt RawleGUEST
22:03
That's how we got that.
Matt RawleGUEST
22:05
So with Games for Change, though, I started thinking about the church, and I started to play with an idea called prevenient technology.
Matt RawleGUEST
22:11
Like, what would it look like to house the kind of technology the church doesn't even know that it needs yet? And I actually had a conversation with a couple of bishops of potentially developing something like the General Board of Research and Development.
Devorah HeitnerGUEST
41:16
And then we just want to be able to know and appreciate that.
Sarah AdamsHOST
41:19
Yeah, and I learned a few weeks ago through the organization Games for Change and a report they had come out that a lot of kids want their parents to be more involved and ask more questions.
Sarah AdamsHOST
41:33
And this was specifically for video games.
Sarah AdamsHOST
41:36
But I think the stat was like 60% of kids want to play with their parents, want their parents to learn about the game, want their... want their parents to be interested in what they're interested in.
Alexandra TakeiHOST
3:09
They launched in 2023 to champion developers from, well, sort of obvious, the Midwest, if anybody can't tell from the branding, and other overlooked regions, and today runs a traditional invest-in-revenue share publishing arm alongside Shadow Publishing, a for-hire service model that lets developers keep their IP and revenue entirely.
Alexandra TakeiHOST
3:28
I've actually already had the pleasure of sharing the stage with Ben at our talk at Games for Change this past July in New York City.
Alexandra TakeiHOST
3:34
And I'm very excited to welcome here onto the Novick Airwaves and live at the Etzola Clubhouse studio.
Alexandra TakeiHOST
3:40
How's it going, Ben?

34 MINS LATER

Alexandra TakeiHOST
37:18
I want to talk a little bit about your, the financing in the new financing area, and particularly actually for you yourselves.
Alexandra TakeiHOST
37:24
I mean, Alnavik, you know, our, our, our mantra is we're discussing the business of games and, and actually your business.
Alexandra TakeiHOST
37:30
Um, I remember you saying actually at the Games for Change thing that we were on together that, you know, a few years ago, no one would have actually funded a publisher like yourself.
Alexandra TakeiHOST
37:42
But however, you prevailed.
LewisHOST
14:47
I want to ask you about Cozy Up for Wishes in a second.
LewisHOST
14:50
But since you were on this topic, Greg and I were both at Games for Change a few weeks ago in New York City.
LewisHOST
14:57
And the dad, Matt Steen, I believe it was, the father of
April StallingsGUEST
15:01
Evelyn, who was the
EmilyHOST
0:27
We believe there are no small games, only small game studios.
EmilyHOST
0:34
Before we dive into the episode, just a little reminder to stay through the end because we have a really, really, really cool discussion with a couple friends of ours who got to attend the Games for Change Festival in New York and had an amazing time.
EmilyHOST
0:50
And we are very lucky that we got to recap the event and hear their highlights and everything.
EmilyHOST
0:54
So stick around at the end to hear that discussion.

1 HR 36 MINS LATER

EmilyHOST
96:33
yeah oh god we um you know what we had a lot to talk about today but we were fucking efficient we were speedy um but it's not over yet that's right Because we're about to hear from two amazing people who also happen to be our friends.
EmilyHOST
97:00
And we are so lucky that they are our friends.
EmilyHOST
97:02
And they joined us to talk a little bit about the Games for Change Festival in New York back in July.
EmilyHOST
97:10
So we have a little recap of the event and some cool highlights coming up for you next.
Kingsley MackHOST
34:15
But they say it's been nearly six decades since the first mainstream video games came out.
Kingsley MackHOST
34:21
And parents in 2026 are just as worried about the potential impact gaming is having on their children today as their counterparts were in the 70s and on, according to new research from the nonprofit Games for Change group.
Kingsley MackHOST
34:34
Okay.
Kingsley MackHOST
34:35
In her paper, Raising Good Gamers, What Families Need to Know About Video Games and Well-Being, which this was released in July for the Games for Change nonprofit, the research director, Rachel Cowart, drew an analysis of nearly 200,000 media articles and social posts across 15 different countries and seven languages to reveal on social media negative sentiment about gaming outweighs positive sentiment by more than 5 to 1.
Kingsley MackHOST
35:04
That's pretty crazy.
Kingsley MackHOST
35:05
It is.
Kingsley MackHOST
38:41
Show up with curiosity, play together, adjust for content, of course, cultivate digital citizenship, and establish boundaries together.
Kingsley MackHOST
38:50
It's interestingly an argument for allowing gameplay at a younger age so that you do start to build a foundation.

We value your privacy

We use cookies to understand how you use our platform and to improve your experience. Click “Accept All” to consent, or “Decline non-essential” to opt out of non-essential cookies. Read our Privacy Policy.