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Search complete. 42 mentions across 20 episodes found for "Framestore".

Sep 10, 2026

Carsten KapernickGUEST
3:35
Um, what was different from that process is that we didn't just do, um, a storyboard animatic, um, but we actually transposed those storyboard animatics into a pre-vis scene.
Carsten KapernickGUEST
3:47
Uh, we used Framestore in London.
Carsten KapernickGUEST
3:49
So whenever we had a, an animatic for a scene that we liked, um, with, like temp voices and storyboards and all the usual things, sound effects, then we would send it to Framestore and they would create a, a 3D pre-vis of the scene with a [laughs] little CGI Wiley blocked in as well.
Carsten KapernickGUEST
4:06
Then once we had that okay, so I was cutting on top of the storyboards, basically that, and then once we were happy with that n- 3D layout of the scene, we would remove the Wiley and any other Looney Tunes character, and then our animators and story artists would then draw what we called sketch-vis on top of the 3D animation to indicate the Looney Tunes, um, characters in their key poses in hand-drawn images as alphas that we would stack on top of the, the, uh, the video, basically.
Carsten KapernickGUEST
4:37
So the goal of the entire thing was to, that we would end up with a 3D pre-vis version of the movie, where 2D animated drawings of the Looney Tunes characters would be on top of it, that would, where the 3D would represent what would become the live action, and the 2D could be used as a performance reference for the shoot later on.
James OrtizGUEST
24:45
you're fine.
James OrtizGUEST
24:47
I would be remiss to not mention this, but also there's a lot of on-camera puppetry in Hail Mary, But there's also digital animation by really talented animators, right? The team at Framestore animated, they also did Rocket Raccoon and other characters that we love very much.
James OrtizGUEST
25:05
But it's worth saying that I would shoot everything as much as we can on set and really be free and playful and open.
James OrtizGUEST
25:14
And then they would send me to second unit and go, okay, we're gonna do Rocky's coverage.
James OrtizGUEST
25:23
But then there was a third step where there was a miniature version of Rocky, about that big, covered in dots, cameras all over this little table, and we would play the scene again, sort of the dream version of the scene, if you like, where there was nothing obstructing us, there was no ball, nothing was in our way.
James OrtizGUEST
25:38
And it could be my last sort of place to throw all of my thoughts about who Rocky was in that moment.
James OrtizGUEST
25:46
And all of that information went to Framestore, and they would take things from that.
James OrtizGUEST
25:50
And of course, it wasn't mocap, but Phil and Chris, during the edit, realized that the energy and the practical nature of the puppet was something that the animators had to mirror.
Brooke McGowanGUEST
10:02
So, um, so one thing, it was at the time where I was kind of making a decision, but it was, it was the characters.
Brooke McGowanGUEST
10:09
It, it was the c- the characters that, you know, uh, you know, Framestore, CFC at the time, had created, and I was just in awe of those characters, and I was just like, h- like, the fact that you can create something that looks so, like, it, it, it's obviously unreal, but you believe it so much, you know? Um, and it is, I mean, you know, I talked about Pete's Dragon as well.
Brooke McGowanGUEST
10:35
Like, you watch that now, like, it's, [laughs] it's got holes in it.
Brooke McGowanGUEST
10:40
Like [laughs]
Brooke McGowanGUEST
14:08
So I knew that, you know, that's the decision that I had made.
Brooke McGowanGUEST
14:11
And my lecturer said, "Choose a film that you would, you wanna work on, right? And you would want your name in the credits, and then go through those credits and look at everyone who was involved and choose something, like, find out what they all do and, you know, choose what it is that you wanna kinda go th- you know, go, go for in that." And that's when I chose The Golden Compass to watch the credits for.
Brooke McGowanGUEST
14:37
And, and that's where I found, uh, Framestore CFC, and I was like, "Okay, that's the company that I wanna work for," and I was looking at all the different, um, you know, people involved and what they do.
Brooke McGowanGUEST
14:48
And it was only actually years later when I went to Escape Studios, so that was the first point that I was like, "Visual effects is what I wanna do," and specifically Framestore [laughs] right? Um, because I knew that they made that, and I was like, "I wanna learn from them.
Chris DoHOST
4:55
Tell me the next quantum leap forward where you understand arbitrage and what age and where are you seeing this? so
John LeeGUEST
5:01
I worked in film industry I used to be an animator so I used to work for a company called Framestore CFC before that what
Chris DoHOST
5:06
kind of animator are you now you're like in my lane here
John LeeGUEST
5:09
I am a CGI animator character
Nick CabanaGUEST
0:41
So I used to be an animation supervisor.
Nick CabanaGUEST
0:43
I've worked at companies like Framestore, back in the day MPC, Sony, places like that.
Nick CabanaGUEST
0:49
And I've supervised on projects like Game of Thrones and Paddington 2 and Fantastic Beasts.
Nick CabanaGUEST
0:54
And Klanosaurs started as this little experiment that we had with a bunch of animators and we wanted to build a transmedia brand and we wanted to actually, I love that you said think outside the box, that's what we wanted to do.
Ginger LiuHOST
10:42
The report examines the use of generative AI for asset creation, real-time virtual production, automated composting, compositing, neural rendering, and deep learning basis performance capture.
Ginger LiuHOST
10:54
It identifies Adobe, Autodex, Foundry, Weta Digital, Industrial Light and Magic, Framestore, and Pixar among the prominent companies and studios operating across the sector.
Ginger LiuHOST
11:07
The research dives into markets by the application, including film and television, video games, architecture, advertising and scientific visualization.
Ginger LiuHOST
11:16
It also considers machine learning, deep learning, computer vision, natural language processing and motor capture, as well as non-premises, cloud-based and hybrid deployment models.
speaker_2HOST
26:36
Right.
speaker_2HOST
26:36
The visual effects are being handled by a powerhouse trio, Weta FX, Eyeline Studios and Framestore, who actually have historical DNA here, having worked on the original Wald and Narnia films.
speaker_1HOST
26:47
Oh, that's a nice connection.
speaker_2HOST
26:48
But the mandate across the board is that the digital effects must serve the practical photography, not the other way around.
Dean DeBloisGUEST
8:45
If this was a caricature and a simplification of a dragon that existed for real, what would that dragon look like? And that became our mentality.
Dean DeBloisGUEST
8:53
So there was a lot of design work working with the wizards at Framestore, designing what our dragons would ultimately look like, um, and completely credible, photo real.
Dean DeBloisGUEST
9:02
But then we needed to b- kind of break that down.
Dean DeBloisGUEST
9:05
So when the actors were on set, they needed, they needed an acting partner in the form of a dragon.
Paul LambertGUEST
6:35
can't tell.
Paul LambertGUEST
6:36
Framestore did an amazing job in doing the CG version of Rocky.
Paul LambertGUEST
6:41
And
Chris MaynardHOST
6:42
yeah.
John LeeGUEST
2:07
I became an an- animator.
John LeeGUEST
2:08
I worked for a company called, um, Framestore CFC and also EA Games, where, you know, you've seen some of their PlayStation, uh, and films.
John LeeGUEST
2:16
And so that's how I kinda started.
John LeeGUEST
2:18
And, and, you know, Jason, I, I don't know if you've ever had this epiphany moment, like you do something and you go, "Well, there's gotta be something more than this." And I saw my parents work so hard, and so that's what I really started to, to kinda get into.

10 more episodes mention Framestore.

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