Framestore
42
MENTIONS
20
EPISODES
18
PODCASTS
Search complete. 42 mentions across 20 episodes found for "Framestore".
Sep 10, 2026
Coyote v Acme
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3:35Carsten KapernickGUEST
Um, what was different from that process is that we didn't just do, um, a storyboard animatic, um, but we actually transposed those storyboard animatics into a pre-vis scene.
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3:47Carsten KapernickGUEST
Uh, we used Framestore in London.
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3:49Carsten KapernickGUEST
So whenever we had a, an animatic for a scene that we liked, um, with, like temp voices and storyboards and all the usual things, sound effects, then we would send it to Framestore and they would create a, a 3D pre-vis of the scene with a [laughs] little CGI Wiley blocked in as well.
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4:06Carsten KapernickGUEST
Then once we had that okay, so I was cutting on top of the storyboards, basically that, and then once we were happy with that n- 3D layout of the scene, we would remove the Wiley and any other Looney Tunes character, and then our animators and story artists would then draw what we called sketch-vis on top of the 3D animation to indicate the Looney Tunes, um, characters in their key poses in hand-drawn images as alphas that we would stack on top of the, the, uh, the video, basically.
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4:37Carsten KapernickGUEST
So the goal of the entire thing was to, that we would end up with a 3D pre-vis version of the movie, where 2D animated drawings of the Looney Tunes characters would be on top of it, that would, where the 3D would represent what would become the live action, and the 2D could be used as a performance reference for the shoot later on.
Two Forms of Puppetry: From Project Hail Mary to Wildwood
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24:45James OrtizGUEST
you're fine.
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24:47James OrtizGUEST
I would be remiss to not mention this, but also there's a lot of on-camera puppetry in Hail Mary, But there's also digital animation by really talented animators, right? The team at Framestore animated, they also did Rocket Raccoon and other characters that we love very much.
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25:05James OrtizGUEST
But it's worth saying that I would shoot everything as much as we can on set and really be free and playful and open.
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25:14James OrtizGUEST
And then they would send me to second unit and go, okay, we're gonna do Rocky's coverage.
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25:23James OrtizGUEST
But then there was a third step where there was a miniature version of Rocky, about that big, covered in dots, cameras all over this little table, and we would play the scene again, sort of the dream version of the scene, if you like, where there was nothing obstructing us, there was no ball, nothing was in our way.
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25:38James OrtizGUEST
And it could be my last sort of place to throw all of my thoughts about who Rocky was in that moment.
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25:46James OrtizGUEST
And all of that information went to Framestore, and they would take things from that.
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25:50James OrtizGUEST
And of course, it wasn't mocap, but Phil and Chris, during the edit, realized that the energy and the practical nature of the puppet was something that the animators had to mirror.
Creating A Life of Choice & The Art of Believability, with VFX Compositor & Success Coach Brooke McGowan
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10:02Brooke McGowanGUEST
So, um, so one thing, it was at the time where I was kind of making a decision, but it was, it was the characters.
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10:09Brooke McGowanGUEST
It, it was the c- the characters that, you know, uh, you know, Framestore, CFC at the time, had created, and I was just in awe of those characters, and I was just like, h- like, the fact that you can create something that looks so, like, it, it, it's obviously unreal, but you believe it so much, you know? Um, and it is, I mean, you know, I talked about Pete's Dragon as well.
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10:35Brooke McGowanGUEST
Like, you watch that now, like, it's, [laughs] it's got holes in it.
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10:40Brooke McGowanGUEST
Like [laughs]
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14:08Brooke McGowanGUEST
So I knew that, you know, that's the decision that I had made.
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14:11Brooke McGowanGUEST
And my lecturer said, "Choose a film that you would, you wanna work on, right? And you would want your name in the credits, and then go through those credits and look at everyone who was involved and choose something, like, find out what they all do and, you know, choose what it is that you wanna kinda go th- you know, go, go for in that." And that's when I chose The Golden Compass to watch the credits for.
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14:37Brooke McGowanGUEST
And, and that's where I found, uh, Framestore CFC, and I was like, "Okay, that's the company that I wanna work for," and I was looking at all the different, um, you know, people involved and what they do.
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14:48Brooke McGowanGUEST
And it was only actually years later when I went to Escape Studios, so that was the first point that I was like, "Visual effects is what I wanna do," and specifically Framestore [laughs] right? Um, because I knew that they made that, and I was like, "I wanna learn from them.
Know When to Quit w/ John Lee | Ep 449
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4:55Chris DoHOST
Tell me the next quantum leap forward where you understand arbitrage and what age and where are you seeing this? so
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5:01John LeeGUEST
I worked in film industry I used to be an animator so I used to work for a company called Framestore CFC before that what
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5:06Chris DoHOST
kind of animator are you now you're like in my lane here
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5:09John LeeGUEST
I am a CGI animator character
Building Before Launching: Community-first IPs and the Claynosaurz Case
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0:41Nick CabanaGUEST
So I used to be an animation supervisor.
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0:43Nick CabanaGUEST
I've worked at companies like Framestore, back in the day MPC, Sony, places like that.
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0:49Nick CabanaGUEST
And I've supervised on projects like Game of Thrones and Paddington 2 and Fantastic Beasts.
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0:54Nick CabanaGUEST
And Klanosaurs started as this little experiment that we had with a bunch of animators and we wanted to build a transmedia brand and we wanted to actually, I love that you said think outside the box, that's what we wanted to do.
Entertainment and AI Tech News
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10:42Ginger LiuHOST
The report examines the use of generative AI for asset creation, real-time virtual production, automated composting, compositing, neural rendering, and deep learning basis performance capture.
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10:54Ginger LiuHOST
It identifies Adobe, Autodex, Foundry, Weta Digital, Industrial Light and Magic, Framestore, and Pixar among the prominent companies and studios operating across the sector.
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11:07Ginger LiuHOST
The research dives into markets by the application, including film and television, video games, architecture, advertising and scientific visualization.
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11:16Ginger LiuHOST
It also considers machine learning, deep learning, computer vision, natural language processing and motor capture, as well as non-premises, cloud-based and hybrid deployment models.
Netflix’s Narnia Movies: What We Know
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26:36speaker_2HOST
Right.
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26:36speaker_2HOST
The visual effects are being handled by a powerhouse trio, Weta FX, Eyeline Studios and Framestore, who actually have historical DNA here, having worked on the original Wald and Narnia films.
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26:47speaker_1HOST
Oh, that's a nice connection.
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26:48speaker_2HOST
But the mandate across the board is that the digital effects must serve the practical photography, not the other way around.
The 'How to Train Your Dragon' Cast on Staying True to the Original
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8:45Dean DeBloisGUEST
If this was a caricature and a simplification of a dragon that existed for real, what would that dragon look like? And that became our mentality.
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8:53Dean DeBloisGUEST
So there was a lot of design work working with the wizards at Framestore, designing what our dragons would ultimately look like, um, and completely credible, photo real.
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9:02Dean DeBloisGUEST
But then we needed to b- kind of break that down.
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9:05Dean DeBloisGUEST
So when the actors were on set, they needed, they needed an acting partner in the form of a dragon.
PROJECT HAIL MARY VFX Supervisors Paul Lambert and Mag Sarnowska and a DISCLOSURE DAY Giveaway
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6:35Paul LambertGUEST
can't tell.
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6:36Paul LambertGUEST
Framestore did an amazing job in doing the CG version of Rocky.
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6:41Paul LambertGUEST
And
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6:42Chris MaynardHOST
yeah.
149. Make AI Work for Your Real Estate Business With John Lee
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2:07John LeeGUEST
I became an an- animator.
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2:08John LeeGUEST
I worked for a company called, um, Framestore CFC and also EA Games, where, you know, you've seen some of their PlayStation, uh, and films.
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2:16John LeeGUEST
And so that's how I kinda started.
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2:18John LeeGUEST
And, and, you know, Jason, I, I don't know if you've ever had this epiphany moment, like you do something and you go, "Well, there's gotta be something more than this." And I saw my parents work so hard, and so that's what I really started to, to kinda get into.
10 more episodes mention Framestore.
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