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FASA

FASA

Role-playing game companyWikipedia

Search complete. 18 mentions across 9 episodes found for "FASA".

Oct 23, 2026

Ronan WongMODERATOR
0:55
I wrote for a while in the 90s.
Ronan WongMODERATOR
0:57
I wrote for FASA for the Shadowrun game, and most recently I'm working on a game called Mutant, which is a revision of a post-apocalyptic game sci-fi game that was originally created in the 1970s.
Ronan WongMODERATOR
1:12
I have an amazing kick-ass panel today, so I'm going to let each one of them introduce themselves.
Ronan WongMODERATOR
1:18
Mike,
Ronan WongMODERATOR
0:55
I wrote for a while in the 90s.
Ronan WongMODERATOR
0:57
I wrote for FASA for the Shadowrun game, and most recently I'm working on a game called Mutant, which is a revision of a post-apocalyptic game sci-fi game that was originally created in the 1970s.
Ronan WongMODERATOR
1:12
I have an amazing kick-ass panel today, so I'm going to let each one of them introduce themselves.
Ronan WongMODERATOR
1:18
Mike,
Wythe MarschallHOST
10:03
yeah yeah we're just like oh wow i can like do whatever i want now you know what i mean it's not just yes rangers right
James PozenelGUEST
10:10
or or just all this tsr stuff right with the die 20 and the kind of the taco mechanics just being repeated over and over and over again Um, I think, you know, maybe Marvel superheroes is one of those games that kind of went in a different direction, but it's like kind of late TSR, you know, stuff where they did the FASA rip and all that kind of stuff, um, which got into gamma world as well, but.
James PozenelGUEST
10:36
It was a cookie cutter.
James PozenelGUEST
10:39
They were all kind of the same system.
VinceHOST
37:29
And there's other games that I would put in this type of category.
VinceHOST
37:33
Strangely enough, a lot of these games were made by FASA, like Shadowrun back in the day and stuff.
VinceHOST
37:37
They were really good at having these kinds of systems at the upfront where you could have something you could play off the shelf.
VinceHOST
37:42
There was just a thing you could take and play.
TroyHOST
9:35
Right.
MaxHOST
9:36
But anyway, so the game, where does this game come from, the line as it is? So it's first published in 1989 by FASA Games.
MaxHOST
9:45
We all love FASA.
MaxHOST
9:46
And perhaps if I picked up some of those older books, maybe that fictional element would...
MaxHOST
9:52
It might palate better.
MaxHOST
10:54
In principle, though, I keep looking at it, being like, "The, this seems cool.
MaxHOST
10:58
This should be cool.
MaxHOST
10:58
Why isn't it cool?" So it went through three editions with FASA.
Robert CharretteGUEST
31:51
But I went with Raul Partha to a convention at one point.
Robert CharretteGUEST
31:59
And it was a convention at which battle droids appeared from FASA.
Robert CharretteGUEST
32:05
before they got their cease and desist letter from Lucasfilm and changed their name to Battletech.
Robert CharretteGUEST
32:13
But I came back from that convention with the firm conviction that they had a hit on their hands, because it had a lot of cool stuff.
Robert CharretteGUEST
33:12
Unlike some of the companies that were doing tanks.
Robert CharretteGUEST
33:18
So I did that first battle deck sculpture.
Robert CharretteGUEST
33:24
And it got sent to FASA and they decided, well, maybe Ralph Partha can do it.
Bryan YoungHOST
33:30
Do you remember what that first mech was?
TravisPANELIST
68:35
Oh, this is the core? Yeah.
BrandonHOST
68:37
How very FASA.
BrandonHOST
68:40
Because Fantasy Ground separates a GM book and a player's
TravisPANELIST
68:45
book.
LukeCORRESPONDENT
23:02
Or, like, the, all the mechs that have lower arms, it, that seem to have lower arms that are technically flippy, it's like, why, why were they designed that way? I'm, I'm curious what exactly happened.
NicholasHOST
23:14
This is the point where we gotta reach out to old former FASA employees-
LukeCORRESPONDENT
23:20
Oh, yeah
NicholasHOST
23:20
... and see if we can get an interview episode, Mr.
Gregory WrightGUEST
1:44
So for those of us of a certain age, when you went into a mall, this thing with lots and lots of shops that still exist in a few places I've heard, you go in and there were a lot of comic stores.
Gregory WrightGUEST
1:56
And I originally went in to buy magic cards, but there were all these great source books from FASA at the time with the Battletech license.
Gregory WrightGUEST
2:04
You know, 12, 13, 14 years old, you go in, you've got your giant robots, some good artwork up, you start opening stores.
Gregory WrightGUEST
2:11
Things like the technical readouts up and wow, there's all this great dense lore.

18 MINS LATER

Gregory WrightGUEST
20:29
and units, and I do very much enjoy that.
Gregory WrightGUEST
20:31
Alpha Strike gives you that force command level when you want to play out a bigger engagement.
Gregory WrightGUEST
20:38
I've used it at our local conventions, playing up scenarios a lot of times based on, hey, in the old FASA book, they wrote this wonderful scenario that you could never play unless you had a week to just sit down and play Battletech.
Gregory WrightGUEST
20:50
So what if we redid it in Alpha Strike, just take the exact T-O-N-E scenario match up the skills to what they gave the pilots and just play the scenario and alpha strike with a little bit of fiddling for PV so that one side's not terrible and it works really well from my experience and you can play out those moments that you know 30 years ago someone made a great scenario but You just can't play it reasonably, you know, as an adult.

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