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Factor 5

Factor 5

Video game developerWikipedia

Search complete. 7 mentions across 5 episodes found for "Factor 5".

Oct 31, 2026

Maffew GreggHOST
60:49
Match brought to you by Old Navy Pants, Subway, and Star Wars Rogue Squadron 3
speaker_2HOST
60:55
Rebel Strike, a.k.a. the one Factor 5 publicly bitched about making.
Maffew GreggHOST
61:02
Yeah, did you know this? Why? For whatever reason, because for people who don't remember, the Rogue Squadron games were really cool at the time when you weren't getting great Star Wars games every time.
Maffew GreggHOST
61:12
Some would be good, some would be bad.
LeeHOST
15:49
One more.
LeeHOST
15:50
The Amiga and ST versions were done by Factor 5.
LeeHOST
15:57
Five people who'd left Rainbow Arts had set it up in Cologne in 87 and that's where the name comes from.
Mark WebbHOST
16:04
Naming your company after how many of you there are is lovely and honest.
Adam JonesHOST
7:22
Rather than relying solely on storage, the team could shift some of the burden onto the N64 itself, using the console's CPU to decompress the data on demand.
Adam JonesHOST
7:32
They also worked with German developer Factor 5 to compress and convert more than a thousand audio samples.
Adam JonesHOST
7:38
But the process to port the game went far beyond just shrinking files.
Adam JonesHOST
7:42
The team had to contend with huge differences between the PlayStation and N64's hardware, interpreting Japanese comments throughout the original source code, and converting thousands of pieces of game data to N64-compatible formats.
Rob CaporettoGUEST
44:24
No. Um...
Rob CaporettoGUEST
44:25
Oh God, Factor 5, please.
Rob CaporettoGUEST
44:27
Um, let me see.
Rob CaporettoGUEST
44:28
I'm bringing up Steam 'cause I...
SethHOST
22:33
the few games on the N64 to have FMV sequences.
SethHOST
22:36
The game utilized various compression tactics to fit the entirety of Resident Evil 2, which, mind you, was released on two 700 megabyte discs for the playstation into a single 64 megabit n64 cartridge and that's the type of compression i want to see today that would be so good i think we see all these games that get released that are 400 gigabytes get to an n64 standard The N64 port would take 12 months and cost an upward of $1 million with a team of 9 people at Angel Studios and some help from Factor 5.
SethHOST
23:09
Which just sounds like an energy trick.
ZachHOST
23:11
It does.
ZachHOST
23:12
But Factor 5 was the team that made Rogue Squadron, so if they knew how to compress data, they were the team to go.
ZachHOST
23:17
That's
SethHOST
23:17
true.
SethHOST
23:17
They knew how to do it.

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