
Factor 5
Video game developerWikipedia
7
MENTIONS
5
EPISODES
5
PODCASTS
Search complete. 7 mentions across 5 episodes found for "Factor 5".
Oct 31, 2026
WWE SmackDown #219 - Kurt Angle Spits Bars, Taps Out!
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60:49Maffew GreggHOST
Match brought to you by Old Navy Pants, Subway, and Star Wars Rogue Squadron 3
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60:55speaker_2HOST
Rebel Strike, a.k.a. the one Factor 5 publicly bitched about making.
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61:02Maffew GreggHOST
Yeah, did you know this? Why? For whatever reason, because for people who don't remember, the Rogue Squadron games were really cool at the time when you weren't getting great Star Wars games every time.
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61:12Maffew GreggHOST
Some would be good, some would be bad.
Ep.33 r1 — Turrican — 22 October 1990
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15:49LeeHOST
One more.
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15:50LeeHOST
The Amiga and ST versions were done by Factor 5.
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15:57LeeHOST
Five people who'd left Rainbow Arts had set it up in Cologne in 87 and that's where the name comes from.
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16:04Mark WebbHOST
Naming your company after how many of you there are is lovely and honest.
Resident Evil 2
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7:22Adam JonesHOST
Rather than relying solely on storage, the team could shift some of the burden onto the N64 itself, using the console's CPU to decompress the data on demand.
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7:32Adam JonesHOST
They also worked with German developer Factor 5 to compress and convert more than a thousand audio samples.
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7:38Adam JonesHOST
But the process to port the game went far beyond just shrinking files.
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7:42Adam JonesHOST
The team had to contend with huge differences between the PlayStation and N64's hardware, interpreting Japanese comments throughout the original source code, and converting thousands of pieces of game data to N64-compatible formats.
The Player 2 PixelCast 195

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44:24Rob CaporettoGUEST
No. Um...
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44:25Rob CaporettoGUEST
Oh God, Factor 5, please.
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44:27Rob CaporettoGUEST
Um, let me see.
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44:28Rob CaporettoGUEST
I'm bringing up Steam 'cause I...
CGB - Episode Three Hundred Fifty Seven: Resident Evil 2!
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22:33SethHOST
the few games on the N64 to have FMV sequences.
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22:36SethHOST
The game utilized various compression tactics to fit the entirety of Resident Evil 2, which, mind you, was released on two 700 megabyte discs for the playstation into a single 64 megabit n64 cartridge and that's the type of compression i want to see today that would be so good i think we see all these games that get released that are 400 gigabytes get to an n64 standard The N64 port would take 12 months and cost an upward of $1 million with a team of 9 people at Angel Studios and some help from Factor 5.
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23:09SethHOST
Which just sounds like an energy trick.
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23:11ZachHOST
It does.
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23:12ZachHOST
But Factor 5 was the team that made Rogue Squadron, so if they knew how to compress data, they were the team to go.
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23:17ZachHOST
That's
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23:17SethHOST
true.
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23:17SethHOST
They knew how to do it.