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Entertainment Software Association

Entertainment Software Association

The Entertainment Software Association (ESA) is a U.S. trade association that represents and advocates for the computer and video game industry, engaging with policymakers and regulators on legislation and intellectual property matters. It also publishes industry research such as its annual "Essential Facts" report on the U.S. video game industry.www.theesa.com

Search complete. 6 mentions across 5 episodes found for "Entertainment Software Association".

Sep 15, 2026

Kevin ImpellizeriHOST
19:25
They come together, they form a group called the Interactive Digital Software Association, the IDSA, which is the first American-based lobbying organization for the games industry.
Kevin ImpellizeriHOST
19:34
And it eventually got renamed the Entertainment Software Association, the ESA, and they're still around.
Kevin ImpellizeriHOST
19:38
And the other big thing of that was the creation of the Entertainment Software Ratings for the ESRB, which was the age-based rating system that the industry implemented, which is still around to this day.
Kevin ImpellizeriHOST
19:47
And what's notable, the July 27th, 1994 congressional hearing, this is when the IDSA first appears before Congress as an organized group.
Ricky ScaparroHOST
56:27
Video gaming has become one of the most dominant cultural forces in America.
Ricky ScaparroHOST
56:31
According to the Entertainment Software Association's 2026 research, so this is recent, uh, approximately 212.3 million Americans play video games every week.
Ricky ScaparroHOST
56:42
That's, guys, that's 67% of Americans between the ages of 5 years of age and 90 years of age.
Ricky ScaparroHOST
56:50
More than 80% of Gen Z and Gen Alpha play video games.
Reece ReillyHOST
11:52
Have you ever
Shawn LaydenGUEST
11:53
had much interaction with Strauss Zelnick, just out of interest? Strauss and I served on the board of the Entertainment Software Association, which is the domestic trade body in the States governing or overseeing the video game business.
Shawn LaydenGUEST
12:07
So traditionally, it's the heads of the three platforms, Nintendo, Xbox, PlayStation, and the leaders of the top seven or eight publishing companies.
Shawn LaydenGUEST
12:17
So you'd have Activision there, EA was there.
speaker_5NARRATOR
22:37
This controversy prompted congressional hearings to investigate the marketing of violent video games to children.
speaker_5NARRATOR
22:43
The hearings ultimately led to the creation of the Interactive Digital Software Association and the Entertainment Software Rating Board.
speaker_5NARRATOR
22:52
The implementation of industry-wide content ratings allowed Nintendo to abandon their censorship policies, leveling the competitive playing field for mature content.
speaker_5NARRATOR
23:03
During the NES era, Nintendo had maintained exclusive control over game releases through restrictive licensing agreements.
Gene QuinnHOST
2:11
She did work at the Patent Office for a number of years in the Office of Policy and External Affairs.
Gene QuinnHOST
2:16
And then she went to work for the Entertainment Software Association, where she held the role of senior counsel.
Gene QuinnHOST
2:22
She then left for a few years to join the National Association of Broadcasters.
Gene QuinnHOST
2:26
where she was vice president and associate general counsel.
Gene QuinnHOST
2:29
But now she's back to the Entertainment Software Association.
Gene QuinnHOST
2:33
And that's where I got to know you and your work there, Bijou.
Gene QuinnHOST
2:38
And I'm glad to have you here.

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