Entertainment Software Association
The Entertainment Software Association (ESA) is a U.S. trade association that represents and advocates for the computer and video game industry, engaging with policymakers and regulators on legislation and intellectual property matters. It also publishes industry research such as its annual "Essential Facts" report on the U.S. video game industry.www.theesa.com
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Search complete. 6 mentions across 5 episodes found for "Entertainment Software Association".
Sep 15, 2026
DOOM, Part 2: Won't somebody please think of the deadlines?
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19:25Kevin ImpellizeriHOST
They come together, they form a group called the Interactive Digital Software Association, the IDSA, which is the first American-based lobbying organization for the games industry.
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19:34Kevin ImpellizeriHOST
And it eventually got renamed the Entertainment Software Association, the ESA, and they're still around.
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19:38Kevin ImpellizeriHOST
And the other big thing of that was the creation of the Entertainment Software Ratings for the ESRB, which was the age-based rating system that the industry implemented, which is still around to this day.
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19:47Kevin ImpellizeriHOST
And what's notable, the July 27th, 1994 congressional hearing, this is when the IDSA first appears before Congress as an organized group.
How Far America Has Fallen In 25 Years
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56:27Ricky ScaparroHOST
Video gaming has become one of the most dominant cultural forces in America.
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56:31Ricky ScaparroHOST
According to the Entertainment Software Association's 2026 research, so this is recent, uh, approximately 212.3 million Americans play video games every week.
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56:42Ricky ScaparroHOST
That's, guys, that's 67% of Americans between the ages of 5 years of age and 90 years of age.
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56:50Ricky ScaparroHOST
More than 80% of Gen Z and Gen Alpha play video games.
#216 - Shawn Layden On Physical Discs, PS6 Handheld, Asha Sharma, Spreadsheets etc.
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11:52Reece ReillyHOST
Have you ever
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11:53Shawn LaydenGUEST
had much interaction with Strauss Zelnick, just out of interest? Strauss and I served on the board of the Entertainment Software Association, which is the domestic trade body in the States governing or overseeing the video game business.
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12:07Shawn LaydenGUEST
So traditionally, it's the heads of the three platforms, Nintendo, Xbox, PlayStation, and the leaders of the top seven or eight publishing companies.
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12:17Shawn LaydenGUEST
So you'd have Activision there, EA was there.
SNES 35th Anniversary with Danny Pineda
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22:37speaker_5NARRATOR
This controversy prompted congressional hearings to investigate the marketing of violent video games to children.
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22:43speaker_5NARRATOR
The hearings ultimately led to the creation of the Interactive Digital Software Association and the Entertainment Software Rating Board.
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22:52speaker_5NARRATOR
The implementation of industry-wide content ratings allowed Nintendo to abandon their censorship policies, leveling the competitive playing field for mature content.
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23:03speaker_5NARRATOR
During the NES era, Nintendo had maintained exclusive control over game releases through restrictive licensing agreements.
The Video Game AI Conundrum: Can Lawmakers Regulate AI Without Stifling Innovation?
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2:11Gene QuinnHOST
She did work at the Patent Office for a number of years in the Office of Policy and External Affairs.
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2:16Gene QuinnHOST
And then she went to work for the Entertainment Software Association, where she held the role of senior counsel.
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2:22Gene QuinnHOST
She then left for a few years to join the National Association of Broadcasters.
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2:26Gene QuinnHOST
where she was vice president and associate general counsel.
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2:29Gene QuinnHOST
But now she's back to the Entertainment Software Association.
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2:33Gene QuinnHOST
And that's where I got to know you and your work there, Bijou.
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2:38Gene QuinnHOST
And I'm glad to have you here.