Double Negative
Visual effects companyWikipedia
8
MENTIONS
6
EPISODES
6
PODCASTS
Search complete. 8 mentions across 6 episodes found for "Double Negative".
Sep 10, 2026
Coyote v Acme
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34:42Carsten KapernickGUEST
So Duncan Studios stepped up for that one and, and hand, um, drew Bugs, for example, for that scene that Bugs is in.
C
34:49Carsten KapernickGUEST
And, um, it, I, I, I love, I love those little touches, and I think the VFX team, the DNEG, uh, the DNEG VFX team did a really great job.
C
34:57Carsten KapernickGUEST
And I know some people with keen eyes and very, um, like very deep anim- animation backgrounds, they'll, they'll probably figure out the differences and can point out to it.
C
35:07Carsten KapernickGUEST
But, um, but I, I think generally it's a really great result that we got that blends seamlessly b- between the, the different approaches of getting these Looney Tunes characters on the screen.
Jennie, Coyote vs. Acme, Colony, The Dog Stars, Star Wars Visions, & Taemin - Ep. 546
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39:37Dave MartinsonHOST
Animation wise I think the live-action animation mix works quite well.
D
39:41Dave MartinsonHOST
DNEG did the main animation for the 3D side here.
D
39:45Dave MartinsonHOST
They're the main visual effects studio behind Dune.
D
39:47Dave MartinsonHOST
Not surprising that this film also looks good.
Interview With "Coyote vs. Acme" Director Dave Green
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15:25Dave GreenGUEST
You know, he was on set in the later scenes in the movie, um, in front of, you know, the whole cast and just kind of sermonizing and really like giving the room so much electricity, uh, just from his performance.
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15:38Dave GreenGUEST
Um, I would say that, you know, the final result of the movie is a mix of characters who are entirely 2D drawn and executed, and characters who were finished by DNEG, um, in, as 3D animated characters.
D
15:56Dave GreenGUEST
Um, I think the, the tool set has matured so much since Roger Rabbit obviously.
D
16:03Dave GreenGUEST
At, at that time, the way light was being handled, shadow was being handled, reflection was being handled was like...
D
16:11Dave GreenGUEST
It was really, really, really complicated and had to be done, you know, entirely by hand.
D
16:17Dave GreenGUEST
And I think the kinds of tools that we are using now allow you to get away with s- you know, some of those comp details and polish details, I, I don't wanna say for free because, um, but DNEG's back end lighting tools and comp tools basically mean that we're putting a character who's animated into a scene, and you're getting all of the, you know, occlusion, bounce, shadow, um, reflection that is being absorbed into the scenes, uh, just like those characters were, were completely real.
D
16:54Dave GreenGUEST
So I, I think what, I think what you would see i- if you looked really closely at, at the final result here is just probably a l- a level in the detail.
D
17:07Dave GreenGUEST
The detail of the detail is like, i- is a little bit more evolved now, but that is not to say...
Speed (1994), the lack of Speed 3, plus director Dave Green on the Coyote Vs Acme saga
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70:47Dave GreenGUEST
They felt like Sammy had done a great job paying attention to detail in the first place.
D
70:53Dave GreenGUEST
And so what we, what we got was just this environment of storyboard artists and musicians and, you know, editors and, um, artists at DNEG and collaborators across the board.
D
71:06Dave GreenGUEST
Of course, our, you know, brilliant cast.
D
71:08Dave GreenGUEST
Like, they all, they all saw that in the assignment, and they all just jumped into it and, and, and gave it great care, and gave it 150%.
Road to Acme - Multi-Talented Animation Artist on Coyote Vs Acme: Carlos Lutterbach
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6:19Carlos LutterbachGUEST
Of course, in the beginning we were, uh, uh, online and we were talking, uh, over Zoom and all of that.
C
6:25Carlos LutterbachGUEST
But, uh, pretty soon we were in the, in the studio at DNEG.
C
6:29Carlos LutterbachGUEST
We had our room and it was, I don't know, just an incredible experience.
J
6:34Jonathan GravesHOST
Wow.
15 MINS LATER
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21:22Jonathan GravesHOST
You know, you could pluck him out of this movie and put him into his own short at any point and it would, like, m- align with what Chuck Jones was doing.
J
21:30Jonathan GravesHOST
And-
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21:30Carlos LutterbachGUEST
Yeah, it was, it was a lot of work that the, the people at DNEG did because they, you know, they-- It's a tough, it's very tough to get these characters that are meant to be seen and to be drawn in 2D and to make they survive as a 3D character without losing their character, right?
J
21:47Jonathan GravesHOST
Yes.
I Followed All the Advice… So Why Am I Still Not Hired?
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7:39Simon DevereuxHOST
And then we had Johnny Adamson, who was previously a kind of senior kind of recruiter at DNEG.
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7:46Simon DevereuxHOST
And now he's part of Brahma AI, which is still part of the DNEG group.
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7:50Simon DevereuxHOST
And Johnny is a senior talent manager there and also Access VFX board member.
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7:55Simon DevereuxHOST
So wearing his Access VFX hat on as well.