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Butterscotch Shenanigans

Butterscotch Shenanigans

Butterscotch Shenanigans is an independent game development studio based in St Louis, MO. We're focused on building highly entertaining cross-platform video games, as well as developing the technology to support that sort of endeavor.www.bscotch.net

Search complete. 30 mentions across 7 episodes found for "Butterscotch Shenanigans".

Oct 28, 2026

Seth CosterHOST
0:24
their teased.
Seth CosterHOST
0:25
And we are Butterscotch Shenanigans.
Seth CosterHOST
0:27
Today is October 23rd, 2020.
Seth CosterHOST
0:29
Quick, let's get into it.
Seth CosterHOST
0:30
Butterscotch Shenanigans.
Seth CosterHOST
0:34
So how many dudes? Update 1.1, it's coming out tomorrow.
Seth CosterHOST
0:38
Tomorrow, as of when this episode releases.
Chris CoyierHOST
16:07
So rock and roll.
Dave RupertHOST
16:09
Well, I'll shout out another Discord game, the Butterscotch Shenanigans.
Dave RupertHOST
16:13
How many dudes? It's like a little, I don't know.
Dave RupertHOST
16:19
It's like a Bellatro level fun zone.
Sam CosterHOST
0:14
Mm.
Seth CosterHOST
0:15
Will these games suck all the oxygen out of the room and make it impossible for indies to succeed? Should you avoid launching your game next month to dodge these behemoths? That's what we're gonna be talking about today on episode 595 of Coffee With Butterscotch, the weekly podcast for indie game developers.
Seth CosterHOST
0:32
I'm Seth and I'm the game's programmer.
Adam CosterHOST
0:34
Hi, I'm Adam.
Adam CosterHOST
0:34
I'm this week's developer.
Sam CosterHOST
0:35
I'm Sam, and I'm the artiste.
Seth CosterHOST
0:37
And we are Butterscotch Shenanigans.
Seth CosterHOST
0:38
Today is October 16th, 2020.
Seth CosterHOST
0:19
Today, we're gonna have a freewheeling discussion about what happened with the Needle in a Haystack Simulator, and whether this is a warning sign about trends to come.
Seth CosterHOST
0:28
Are game devs cooked? Butterscotch Shenanigans.
Seth CosterHOST
0:33
Welcome to episode 594 of Coffee with Butterscotch, the weekly podcast for indie game developers.
Seth CosterHOST
0:39
I'm Seth, and I'm the games programmer.
Adam CosterHOST
0:41
I'm Adam, the miscellaneous programmer.

37 MINS LATER

Sam CosterHOST
37:36
Like the, the 50 million on this thing is like compounding over the course of like a, you know, a week or two or three.
Sam CosterHOST
37:42
Yeah.
Sam CosterHOST
37:42
It's like- Well, then we have like things like this podcast to talk about it again, so then...
Seth CosterHOST
0:00
Today, we're going to talk about Steam wishlists and five of the common myths that indie game developers fall for.
Seth CosterHOST
0:06
Wishlists are important, but how do they work? This is episode 593 of Coffee with Butterscotch, the weekly podcast for indie game developers.
Seth CosterHOST
0:14
I'm Seth, and I'm the games programmer.
Adam CosterHOST
0:15
I'm the games programmer.
Adam CosterHOST
0:17
I'm Seth, and I'm the artist.
Seth CosterHOST
0:18
We are Butterscotch Shenanigans.
Seth CosterHOST
0:20
Today is October 2nd, 2020 quick.
Seth CosterHOST
0:22
Let's get into it.
MikeHOST
30:51
Yeah, absolutely.
MikeHOST
30:52
And I know, uh, the, the, the guys over at Butterscotch Shenanigans in, in one of their more recent podcasts, they were talking about obviously Steam doesn't do a great job when it comes to allowing A/B testing, right? Especially for things like thumbnails, et cetera.
MikeHOST
31:05
So they kinda look at their marketing calendar with like, all right, there's gonna kinda be slow times and then there's gonna be like the big beats.
MikeHOST
31:13
So during the slow times, that's when they'll use that time to kinda swap out the thumbnail every so often and see, okay, which one kind of affects, uh, click-through rate, 'cause there's obviously kind of the least things happening externally that would kinda flare things up and then you get some, some false negatives on it, um, or false positives, whatever it's called there.
NickGUEST
0:31
Butterscotch Shenanigans! Hey,
Seth CosterHOST
0:35
everybody.
Seth CosterHOST
0:36
Welcome to episode 592 of Coffee with Butterscotch, the weekly podcast for indie game developers.
Seth CosterHOST
0:42
I'm Seth, and I'm the games programmer.
Sam CosterHOST
0:43
I'm Sam, and I'm their host.

11 MINS LATER

DominikGUEST
12:00
Yeah,
Seth CosterHOST
12:01
exactly.
Seth CosterHOST
12:02
This kind of ties into a lot of the stuff that we've been talking about on the podcast over the past six months or so.

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