Butterscotch Shenanigans
Butterscotch Shenanigans is an independent game development studio based in St Louis, MO. We're focused on building highly entertaining cross-platform video games, as well as developing the technology to support that sort of endeavor.www.bscotch.net
30
MENTIONS
7
EPISODES
3
PODCASTS
Search complete. 30 mentions across 7 episodes found for "Butterscotch Shenanigans".
Oct 28, 2026
[Ep596] Should Our Next Game be 2D or 3D? Singleplayer or Multiplayer? Indie Devs Look at the Data
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0:24Seth CosterHOST
their teased.
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0:25Seth CosterHOST
And we are Butterscotch Shenanigans.
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0:27Seth CosterHOST
Today is October 23rd, 2020.
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0:29Seth CosterHOST
Quick, let's get into it.
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0:30Seth CosterHOST
Butterscotch Shenanigans.
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0:34Seth CosterHOST
So how many dudes? Update 1.1, it's coming out tomorrow.
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0:38Seth CosterHOST
Tomorrow, as of when this episode releases.
738: The Trouble with Tests and Bugs, Interop Voting, and AI Skills
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16:07Chris CoyierHOST
So rock and roll.
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16:09Dave RupertHOST
Well, I'll shout out another Discord game, the Butterscotch Shenanigans.
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16:13Dave RupertHOST
How many dudes? It's like a little, I don't know.
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16:19Dave RupertHOST
It's like a Bellatro level fun zone.
[Ep595] Will GTA6 Wreck Your Indie Game’s Launch?
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0:14Sam CosterHOST
Mm.
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0:15Seth CosterHOST
Will these games suck all the oxygen out of the room and make it impossible for indies to succeed? Should you avoid launching your game next month to dodge these behemoths? That's what we're gonna be talking about today on episode 595 of Coffee With Butterscotch, the weekly podcast for indie game developers.
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0:32Seth CosterHOST
I'm Seth and I'm the game's programmer.
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0:34Adam CosterHOST
Hi, I'm Adam.
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0:34Adam CosterHOST
I'm this week's developer.
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0:35Sam CosterHOST
I'm Sam, and I'm the artiste.
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0:37Seth CosterHOST
And we are Butterscotch Shenanigans.
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0:38Seth CosterHOST
Today is October 16th, 2020.
[Ep594] Needle in a Haystack Simulator: Are Devs Cooked?
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0:19Seth CosterHOST
Today, we're gonna have a freewheeling discussion about what happened with the Needle in a Haystack Simulator, and whether this is a warning sign about trends to come.
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0:28Seth CosterHOST
Are game devs cooked? Butterscotch Shenanigans.
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0:33Seth CosterHOST
Welcome to episode 594 of Coffee with Butterscotch, the weekly podcast for indie game developers.
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0:39Seth CosterHOST
I'm Seth, and I'm the games programmer.
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0:41Adam CosterHOST
I'm Adam, the miscellaneous programmer.
37 MINS LATER
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37:36Sam CosterHOST
Like the, the 50 million on this thing is like compounding over the course of like a, you know, a week or two or three.
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37:42Sam CosterHOST
Yeah.
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37:42Sam CosterHOST
It's like- Well, then we have like things like this podcast to talk about it again, so then...
[Ep593] Top 5 Myths About Steam Wishlists
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0:00Seth CosterHOST
Today, we're going to talk about Steam wishlists and five of the common myths that indie game developers fall for.
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0:06Seth CosterHOST
Wishlists are important, but how do they work? This is episode 593 of Coffee with Butterscotch, the weekly podcast for indie game developers.
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0:14Seth CosterHOST
I'm Seth, and I'm the games programmer.
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0:15Adam CosterHOST
I'm the games programmer.
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0:17Adam CosterHOST
I'm Seth, and I'm the artist.
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0:18Seth CosterHOST
We are Butterscotch Shenanigans.
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0:20Seth CosterHOST
Today is October 2nd, 2020 quick.
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0:22Seth CosterHOST
Let's get into it.
What Makes Players Click, and Wishlist, Your Game on Steam?
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30:51MikeHOST
Yeah, absolutely.
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30:52MikeHOST
And I know, uh, the, the, the guys over at Butterscotch Shenanigans in, in one of their more recent podcasts, they were talking about obviously Steam doesn't do a great job when it comes to allowing A/B testing, right? Especially for things like thumbnails, et cetera.
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31:05MikeHOST
So they kinda look at their marketing calendar with like, all right, there's gonna kinda be slow times and then there's gonna be like the big beats.
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31:13MikeHOST
So during the slow times, that's when they'll use that time to kinda swap out the thumbnail every so often and see, okay, which one kind of affects, uh, click-through rate, 'cause there's obviously kind of the least things happening externally that would kinda flare things up and then you get some, some false negatives on it, um, or false positives, whatever it's called there.
[Ep592] How IRON NEST Won Steam Next Fest and Launched With Nearly 1 MILLION Wishlists
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0:31NickGUEST
Butterscotch Shenanigans! Hey,
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0:35Seth CosterHOST
everybody.
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0:36Seth CosterHOST
Welcome to episode 592 of Coffee with Butterscotch, the weekly podcast for indie game developers.
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0:42Seth CosterHOST
I'm Seth, and I'm the games programmer.
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0:43Sam CosterHOST
I'm Sam, and I'm their host.
11 MINS LATER
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12:00DominikGUEST
Yeah,
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12:01Seth CosterHOST
exactly.
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12:02Seth CosterHOST
This kind of ties into a lot of the stuff that we've been talking about on the podcast over the past six months or so.