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Atari SA

Atari SA

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Search complete. 81 mentions across 19 episodes found for "Atari SA".

Nov 4, 2026

JonathanHOST
0:17
With few exceptions, early video games weren't known for delving into the horror genre.
JonathanHOST
0:24
That would change in 1991, when developer Infogrames acquired the rights to the Call of Cthulhu RPG.
JonathanHOST
0:31
To adapt the concept digitally, they assigned Frederic Reynaud, a programmer who was passionate about the idea of creating a game that could instill genuine fright in its players.
JonathanHOST
0:42
The game would be set in a haunted, monster-infested mansion in 1920s Louisiana.
JonathanHOST
1:21
Reynaud was inspired by Lovecraft, of course, but he also cites filmmakers Dario Argento and George Romero as strong influences on his design.
JonathanHOST
1:29
In fact, Chaosium ended up dropping out of the project completely, after not feeling that it lived up to what they envisioned for a Call of Cthulhu game.
JonathanHOST
1:38
And so Infogrames released it with an entirely new title, appropriate for its part in birthing the entirely new genre of survival horror.
JonathanHOST
1:48
For today's episode, turn off your lights and kick all your friends out of the room, because we're playing Alone in the
Ballistik Coffee BoyHOST
0:00
Hey fellow Atarians, welcome to Atari Newsline.
Ballistik Coffee BoyHOST
0:04
Ballistik Coffee Boy here.
Ballistik Coffee BoyHOST
0:06
So this episode we have about four stories or so.
Ballistik Coffee BoyHOST
0:09
So first of all, we're going to talk about this.
Ballistik Coffee BoyHOST
0:11
So Atari releases Planet of Lana 2, Children of the Leaf Edition.
Ballistik Coffee BoyHOST
0:17
This is the Kindred Spirits Edition, I believe.
Ballistik Coffee BoyHOST
0:20
We're going to take a look at the trailer and talk about this game, which is releasing in a physical form on PS5.
Ballistik Coffee BoyHOST
0:26
Also, the creator of Crossy Road is now leading Atari's mobile game division.
James MielkeGUEST
34:48
I don't, I can't remember if, if you were there, but I feel like you're in this picture in my head.
James MielkeGUEST
34:53
But were you and I on an Infogrames trip to Paris?
Greg OffHOST
34:57
Yes.
Greg OffHOST
34:57
Yes.
speaker_0HOST
49:32
while not perfect, are much closer to the source material in story and tone, and like all of the series, the four episodes adapting the two albums are very enjoyable watches.
speaker_0HOST
49:43
The two albums were adapted into video game format in 1997, with Infogrames following up their release of the Tintin in Tibet video game of the year prior with another side-scrolling platformer for Super Nintendo, PC and Game Boy.
speaker_0HOST
49:57
The story is more suitable than Tibet for a video game adaptation and provides a variety of different challenges and settings derived directly from the story.
speaker_0HOST
50:05
The final puzzle requires the player to assemble on screen the torn newspaper that reveals the date of the impending eclipse, while the final platforming segment has Tintin dodging obstacles and enemies before finally assuming his position on the execution pyre, just to have the eclipse play out in the following cutscene.
Blessing Adeoye Jr.HOST
54:45
So hopefully that goes through and hopefully everybody's happy.
Blessing Adeoye Jr.HOST
54:47
From VGC, Atari has announced that Crossy Road creator Matt Hall is now in charge of the company's mobile strategy.
Blessing Adeoye Jr.HOST
54:54
Hall, who co-founded studio Hipster Whale in 2014, has been appointed executive vice president of Atari Mobile.
Blessing Adeoye Jr.HOST
55:01
PlayStation has revealed a new set of DualSense controllers, the Prism Collection.
Blessing Adeoye Jr.HOST
55:06
Barrett, can we see this? It's interesting.
GabiHOST
41:44
DMA itself had already been bought by Gremlin in 1997.
GabiHOST
41:47
And then Gremlin was bought by Infogrames.
GabiHOST
41:52
And in 1999, Take-Two bought DMA.
GabiHOST
41:56
God, it's all like going round and round, basically.
BillHOST
60:38
Exactly.
BillHOST
60:41
Good old Infogrames.
ThrakHOST
60:44
An attempt was made.
ThrakHOST
60:45
And yeah, so 3 is just like, It definitely feels like diminishing returns at this point.

5 MINS LATER

BillHOST
66:16
Maybe they're right.
BillHOST
66:18
Because,
ThrakHOST
66:19
yeah, maybe it was a case of, yeah, they just thought like Infogrames thought that, you know, we're good.
ThrakHOST
66:25
You know, people will eat the shit up.
Brian EdwardsHOST
7:10
And so this game started as a Godzilla project.
Brian EdwardsHOST
7:13
But after Take-Two acquired DMA from Infogrames in September of 1999, Space Station Silicon Valley and GTA 2 teams were combined, and they initially began developing GTA 3.
Brian EdwardsHOST
7:24
So as they kind of moved on...
Brian EdwardsHOST
7:28
These two teams coming together, sharing ideas of what they've learned and sharing concepts they had learned on the previous projects, coming up with GTA 3.
Jason PolanskyHOST
0:00
Welcome back to the official Atari Games Podcast.
Jason PolanskyHOST
0:03
I am your host, Jason Polansky, and I am joined by a very special guest, Andreas Beyer, Creative Director here at Atari, formerly Thunderful.
Jason PolanskyHOST
0:13
Welcome, Andreas.
Jason PolanskyHOST
0:14
How are you doing?
Jason PolanskyHOST
1:19
If you have criticism, still give us five stars and then put your criticism below that.
Jason PolanskyHOST
1:24
I'll read it either way.
Jason PolanskyHOST
1:27
Join the Atari Club on Discord.
Jason PolanskyHOST
1:29
to join the community of Atari fans.
Sam ClaibornPANELIST
20:53
Who did they publish with? Were they shopping around?
Daemon HatfieldHOST
20:56
Think it was like, like Atari or in, like Infogrames.
Peer SchneiderPANELIST
20:59
Interplay, right?
Daemon HatfieldHOST
21:00
Interplay.
Peer SchneiderPANELIST
21:00
Yeah, yeah.
Sam ClaibornPANELIST
21:01
Infogrames.
Daemon HatfieldHOST
21:02
Um-
Sam ClaibornPANELIST
21:02
Yeah

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